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Body scale/growth animation.

Posted By yutani 2 Years Ago
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yutani
yutani
Posted 2 Years Ago
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Hello everyone.

I haven't been able to figure out for some time whether there is an opportunity in Iclone to animate the scale (or growth) of the character's body? Let's just say that initially the character is small (normal, standard), and after that he should increase in size and get musculature. How to make a character muscular is understandable, but how to scale the character's body itself is not entirely clear. Because the "body scale" parameter in Iclone is not animatable at all. 

Perhaps someone has encountered and solved the problem of animation of growth \ scale... 
4u2ges
4u2ges
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Hopefully one day iClone would be able to do that, but not at the moment.
Some limited, cryptic workaround: https://forum.reallusion.com/FindPost500521.aspx




yutani
yutani
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Thanks a lot for the answer! Yes, I also really hope that such an opportunity will eventually appear.
Leowald
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Hello,

Sadly we can't animate the body scale in the timeline. It's been something I've requested since I work on iClone 7 in september 2019 : Change the size of a character in the timeline - Feedback Tracker (reallusion.com)

I encourage you to vote the new issue I made for iClone 8 in june 2022 even if I'm loosing hope about that feature : Change the size of a character in the timeline - Feedback Tracker (reallusion.com)

For the moment you can use some tricks :

-change the size of the environnement/objects to give the illusion that's the character which is changing size if the camera is correcly positionned. (but can work only if there is one character in the scene.)

-The second tricks would be to make the animation of a character in iClone, then export the character with the animation, then import the character you just exported. It won't be anymore a CC3+ character, but at least you can make the changing scale effect in the timeline with the character's animation. 

Good luck!
yutani
yutani
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Thanks for the hint, I'll try it. Just voted in your request. Most likely, for more correct results, for now we'll have to use a Blender or 3D max (maya).



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