Same snipps. Just go to FK select the root, set akey at 0
Move to the end of the animation then move the bone forward to the general forward direction.
Make sure in the curve editor you set this to linear (for walk / run/ sprint) so you dont get weird animation loops. The check to animation so it doesnt look like the feet are slipping. Then Save it out as Movement_RM
I have also did this for RM Jumping and sprint jumping. so you dont have to do weird root motion hacks I've seen going around.