kmitchell.12catblackstudio...
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kmitchell.12catblackstudio...
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Can't see if anyone else has asked this but i'll store this here. In the current version I guess the root motion applies rotation information in the root as well as other axis movement and in UE4/5 this causes issues with the root motion. (For me at least). Thus far I have had hid to use root to hip then remove the forward hip movement and reanimate just the Y movements by hand.
(Fix) This morning I just realized you can sampled the optimized animation for the animations in question cut the root Y movement. Transfer the root to hip which get rid of the odd XYZ rotation in the root then paste back in the Y movement to the root. Then its ready for resaving the animation back out for exporting to unreal.
This seems to be an issue on all the animations I have stored from IClone 7 before moving to IClone 8.
Wish I saw this earlier but the more you know... If this was obvious I apologize but if it helps those that do not see this I hope it helps.
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