So I am an Artificial Intelligence Scientist who is currently working on a startup that focuses on fashion. I have been looking at ways to view outfits on Unity for some time now and just stumbled upon Reallusion.
What I need to do is have a human character and a bunch of different types of clothing in unity and equip the character with pieces of clothing that my AI network outputs in-game. For example, my AI output gives me "a yellow skirt and a red t-shirt", I want my character in unity to wear those clothes.
To my limited understanding of the Character Creator 4 and the Unity Tools for that designed by "soupday", there are a few types of clothing that come with CC4 and I can add custom ones that I can design from programs like Marvelous designer. So that is perfect since we do not want to spend so much effort on 3d modeling of clothes. I also saw that it is easy to do clothing physics simulations which is also perfect. Lastly, I am completely sold on the general quality of the character creation and face mimic stuff.
I do have a question though. In most of the material I saw, characters are exported with the clothing integrated to the mesh of the character and attached to its rig. If I want to make the character change clothes
in-game then I would have to export the nude character separately and every piece individually. So I am guessing I can actually export the clothes with the character and then in a 3d modeling software like blender delete the character and extra parts of the skeleton and export again so that the clothing will have proper weight painting. Then I can write a script in unity to combine the rigs of the clothing and the character since the names of the bones in the skeleton are the same it should be easy enough.
However, if I do that will the clothing physics simulation tool in the cc_unity_tools repository still work? Can I still have good-looking clothing physics simulations even though the character and the articles of clothing on it are separate files? Since colliders are built into the character I don't think that part would be the problem but I just have very little understanding of this tool I don't know what to make of it.
If I am able to achieve what I want to achieve with reallusion tools I will convince others in my startup to change our workflow to these programs. For any developers that may be reading this, just a phenomenal job you did. Thank you