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Particles and environmental effects, and NLE export

Posted By AverageJoe Last Year
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AverageJoe
AverageJoe
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The new spring bones are a nice touch, too bad we don't have some kind of environmental affect such as wind that could interact with said spring bones.  I also wish we had a particle system in CTA.  I know it's possible, even Moho has particles.  And finally, I wish we could export a scene from CTA5 to an external NLE or 3D app, with the scene intact, much as the After Effects export works.  While we can export out each layer, manually, we still have to reconstruct the entire scene, including transforms in said editor.  Makes using an external app to make our clips better a giant ole PITA! Unless, of course, one is willing to continuously pay Adobe for the privilege of using their apps (which I am not)
Famekrafts
Famekrafts
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PopcornFX for CTA5
Iclone has a particle engine, why that cannot be used in CTA5? With springs added, particles could actually interact with springs to create some very cool effects.

I understand it is in 3D but particles can be created in 2 axes also.

Right now I have to rely on third-party particle engines or AE or Unreal engine to create particle effects for 2D animation.

What if in some way as mocaps from iclone can be integrated into CTA5, we can add particles as well from iclone?

https://www.reallusion.com/FeedBackTracker/Issue/PopcornFX-for-CTA5



CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
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