I have collected some MOCAPs from
Unity Game Engine in the past and they are in
FBX format. I'm trying to import these motions into
Character Creator 4 but I cannot seem to find a good tutorial about it. Can anyone knowledgeable provide me some info on how to properly do this? I tried dragging the FBX file directly into CC4, then I selected the
Humanoid option at the
FBX Import window. But I was presented with a huge humanoid skeleton at it's starting animation pose. I tried scaling the whole thing but the bones just got disconnected from each other. What are the proper steps to do this successfully?
I'm still new to CC4 and still trying it out to see if it will work for me. I am using the Trial version.