I’ve been able to import both a DAZ Genesis 8 and a character of my own design made in Cinema4D into CC4 with the goal of using iClone as an animation tool to export back into Cinema4D which is my primary 3D application. As far as body animation, everything is working fine.
I decided to try to take it one step further to try to perform facial animations too but haven’t been able to figure out what CC4 is exactly looking for in the FBX Sequence file.
I first tied performing the CC4 Export of the FBX Sequence to see what morphs it wants. I found it exported 91 morphs, starting with V_NONE, V_OPEN… ending with Head_Backward at an animation speed of 1 frame per second.
I created a FBX file in Cinema4D with all these morphs all named as CC4 exported and using the FBX Sequence import function in CC4 (not using the .fbxkey option). I no error messages in CC4, but I also don’t see any sign that did anything because all the facial sliders are disabled. I don’t know if there is some error log CC4 records problems in.
Then I imported a DAZ Genesis 8 character in CC4. Then in DAZ, I used the older CC3 DAZ Genesis extension animation DUF file that created over 2,000 frames of animation. Then I performed the same CC4 FBX Sequence import function in CC4 and this time it did something. The facial sliders are not disabled as before, but they also don’t morph what the sliders are named (brows are backwards, smiles move eyes, etc.)
I opened this 2,000+ frame fbx file in Cinema4D and found all the morph names had Genesis in the name it wasn’t even close to just the 91 morphs (unless I change the FPS to 1). Thinking CC4 doesn’t like Cinema4D FBX file format, I exported the file back out of Cinema4D to test this theory. Back in CC4, I performed the CC4 FBX Sequence import function and it didn’t have a problem reading my Cinema4D FBX file, though the morph miss-match was the same as the DAZ exported file. Finally, I edited the FBX file in Cinema4D to match the CC4 morph names and the correct order and 1 frame per second (and 30 fps as DAZ did) and didn’t change any meshes. Back in CC4, the morphs are again disabled even if I also use the FBX file (non-sequence). In the FBX file option, I get a window with all the morphs listed all named correctly, but the apply button is disabled.
Everything indicates this will work, but there’s something magic CC4 is looking for in these FBX files?