|
Author
|
Message
|
|
genao87
|
genao87
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 175,
Visits: 1.0K
|
I came to the conclusion that Iclone alone is not enough. I see the power it has but for some things, there are other applications better suited such as Ominverse which I want to learn as well. I was trying to avoid using other applications due to the learning curve now higher since I have to learn another application. Since I am looking for realism and special affects, Im looking at Unreal Engine for visuals but it seems Blender is doing great for video animations. Was wondering what you guys thinks. I have only this Youtube video to go by https://www.youtube.com/watch?v=y2NA6uRBlxs
|
|
|
|
|
yepkoo
|
yepkoo
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 1.9K
|
You can create a video the same way using Blender, UE or iClone. The important thing is what you can produce using the programs or which one is easier for you. I use CC and iClone to produce animations. Unreal Engine is my render engine. But if I want to produce images I can use CC4 or iClone. Creating scenes in iClone is easier than in UE. But Unreal Engine has some great features, especially lumen. You can still get quality images in Blender, but you may need to spend more learning time. In fact, if you are going to deal with these things, it would be better to learn at least 2 programs. This will allow you to choose more comfortably according to your work. If you are going to produce a video and you are not going to use programs like maya, even if you use an unreal engine, you still need a program like iClone to produce animation. Of course, the iC8 may change your mind a little more. I can say that there is a serious difference in convenience between the 2 versions.
---------------------------------------------------------------- https://www.youtube.com/yepkoo https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
|
|
|
|
|
Data Juggler
|
Data Juggler
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.8K,
Visits: 5.6K
|
I've spent the last year learning Omniverse. I predict it will get even better in the years to come. I also spent the last two month's learning Blender. Omniverse reminds me of IClone and was real easy to learn. Blender was frustrating at first, but now that I learned the modifiers and arrays it is really powerful. I made this plane with holes in Blender and imported it into Omniverse.  The Physics in Omniverse is what I like about it. I created 6,000 spheres in Omniverse and dropped them through the holes. Once someone from Nvidia told me to turn on Flat cache extension, I was still getting 60+ FPS while 6,000 spheres were falling. I haven't tried this in IClone Physics, not sure what its capabilities are. The tools are getting better for sharing between apps, so if a feature exists in one software you like, add it to your pipeline. Unreal spends too much time loading shaders for me to ever find it useful, but there are some cool free assets from Unreal.
Creator of the free website: PixelDatabase.Net A Free Online Text Based Image Editor

|
|
|
|
|
bad_character
|
bad_character
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 75,
Visits: 563
|
I think Blender and Unreal are about equal, really comes down to your preference. Reallusion does have better tooling for Unreal, but it’s not really a decision maker difference if you get good with Blender. I think Omniverse is the best and easiest workflow, but it’s below both Blender and Unreal until auto hair and cloth physics is added.
Other than that last caveat, they are all great options. I could choose any of them happily. The only thing that would have me lean one way is if I was interested in intense, hi end ray traced animations that were very slow to render per frame. In that case, it’s really easy to rig up a command line Blender render farm on something like runpod.io and blast out renders fast for cheap vs using Omniverse. Even then, you could do something similar with Omniverse, but it’s more cumbersome and slow to setup and manage. If you denoise, I’m also not aware of how you can do it properly with temporal denoise across a home grown render farm (which is easy with Blender)
|
|
|
|
|
jeffkirkland
|
jeffkirkland
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 8 Months Ago
Posts: 290,
Visits: 1.7K
|
I think you really need to know something about both of those so I'd suggest going with whichever one will solve the biggest problem for you. I've spent the last year getting to grips with iClone and Character Creator, and now I'm moving on to learning Unreal because virtual production is where all the film and game industry interest (and therefore paid work) is in my area.
Jeff Kirkland | Director • Cinematographer • Storyteller Hobart • Tasmania • www.one18films.com SYSTEM: AMD Ryzen 5 5500 | 32gb RAM | RTX 3060 12gb | 1tb SSD System | 44tb HDD Storage
|
|
|
|
|
AutoDidact
|
AutoDidact
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
|
I have not installed UE and wont bother until I can afford a better computer. I have already acquired two GPU’s I just need a proper computer to house them in. I definitely recommend Blender as companion app for Iclone. Particularly if you invest in the Autorig pro add-on for Character animation inside Blender.
|
|
|
|
|
Sunglass
|
Sunglass
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 258,
Visits: 1.3K
|
AutoDidact (10/8/2022)
I have not installed UE and wont bother until I can afford a better computer. I have already acquired two GPU’s I just need a proper computer to house them in. This is the major problem in my vison, when you get a better computer RTX 3090, 64GB ram, i9 (for the best results) UE will going to version 6 in short of period of time and them you need to upgrade your machine again and again
|
|
|
|
|
genao87
|
genao87
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 175,
Visits: 1.0K
|
when is Unreal Engine 6 coming out???
very interesting on your posts. so you are saying everything can be done with iclone. looking at it, it seems Iclone when it comes processing polygons like Omniverse, i dont see it come close. also since there is now there is 8.1 with its new features that allows you to animate your work in Unreal Engine is pretty neat. didnt know Blender had a FARM like that. it is interesting just that the learning curve will be a bit much seeing as i have to learn Iclone, Character Creator, and now Unreal Engine.
|
|
|
|
|
genao87
|
genao87
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 175,
Visits: 1.0K
|
that is another question. what is the recommended Computer for having ICLONE and other applications. The recommendation that was said when buying ICLONE I have heard is not enough, especially if you going to house other 3D software in your pipeline.
|
|
|
|
|
genao87
|
genao87
Posted 3 Years Ago
|
|
Group: Forum Members
Last Active: Last Year
Posts: 175,
Visits: 1.0K
|
jeffkirkland (10/8/2022) I think you really need to know something about both of those so I'd suggest going with whichever one will solve the biggest problem for you. I've spent the last year getting to grips with iClone and Character Creator, and now I'm moving on to learning Unreal because virtual production is where all the film and game industry interest (and therefore paid work) is in my area. yes that is what im after. im looking to make animations and movies. seems like Unreal Engine is the one to go then??
|
|
|
|