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Asian eyes for G2 character in CTA3

Posted By VocalPics 2 Years Ago
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VocalPics
VocalPics
Posted 2 Years Ago
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I have been asked by a client to create a character which looks Asian e.g. Chinese. I am using mix and match features from the head composer kit 1 etc to create someone.  I wanted to try adjusting one of the eye styles I have already got to make it slant slightly... unfortunately when I do this in the composer mode, the eye will immediately rotate back into its normal position after I have rotated it slightly? How do you rotate a facial feature in CTA3 and make it permanent? 

If this is not possible, are there any G2 mix and match Asian eye styles that are available that I can add to my standard G2 character as I do not want to manually create new eyes etc?

Many thanks
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VocalPics
Posted 2 Years Ago
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Well this is embarrassing just after posting this question, I found out how to rotate facial features!!!! For anyone else out there struggling with this, you need to go into composer mode for the character and then for permanent adjustment of angle you click on the Sprite editor symbol (on left hand side of screen Square and circle symbol with curved arrow) and adjust each eye. Then close the sprite editor pane and change angle of character and click on sprite editor again to adjust side views etc... and keep doing this for all angles affected. It works.



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