Hey everyone,
Just looking to see if anyone has run into this same Issue that i'm experiencing.
I was exporting some preliminary hair tests done in CC4.02 and importing them into Unity (2021.3.5f1), after the initial import as was well. However after running the FBX through the CC URP importer inside Unity, I noticed that it's applied a strange visual banding to all of the shadowed areas. The problem only occurs after the importer has run through the FBX so i'm assuming it's something that's being applied to the model by the importer.
Is there anyway to remove this effect and keep the smoother shadow?
You can see the visual noise applied below in the before and after version of the imported model.
75% of original size (was 675x19) - Click to enlarge
75% of original size (was 675x19) - Click to enlarge