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stephenq80
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stephenq80
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 26,
Visits: 96
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Hello,
Thanks for reading my post. I exported a simple, humanoid character (in T-pose) from CC4 as an FBX file. The target application was set to Unity.
I ran the Autosetup for Unity and didn't have any issues.
I downloaded a few free motions from ActorCore, again, target application was Unity.
Back in Unity, I dragged and dropped the extracted ActorCore motion FBX files into my project.
I clicked on the motion and the animation settings (Model, Rig, Animation) appeared on the right. I set the Animation Type to "Humanoid" and the Avatar Definition to the one generated when I ran the Autosetup.
When I clicked apply, I got an error about a rig mismatch and missing hip bones.
Could someone please explain to my why a Reallusion CC4 character doesn't just automatically work with Reallusion motions and more importantly, what are the steps that I need to do to make sure that my CC4 characters work with any ActorCore motions I may purchase in the future??
Thank you
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