Fionn (RL)
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Fionn (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 87,
Visits: 614
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Big changes in Unreal Engine 5 has introduced ray-traced Lumen rendering and Chaos physics which has led to some visual discrepancies between Character Creator and Reallusion’s UE4 AutoSetup. We have addressed these issues in the latest version of AutoSetup (version 1.24) which is essentially a patch of AutoSetup 1.23. However, users will need to take great care to refine the characters’ collision meshes in order to achieve proper cloth physics results. >> Free Download here79% of original size (was 641x17) - Click to enlarge The shader updates include PBR opacity, Eyes, Hair and Beard, and Teeth: Fixed- Objects with opacity maps and PBR material have strange black borders when rendered with Lumen, i.e., eyelashes and head.
Enhanced- Enhanced the brightness of the iris to strengthen the visual effect.
- Adjusted the strength of the Eye Occlusion to brighten up the eyes and strengthen translucency.
- Added Advanced Opacity parameter for the hair, eyebrows, and beard to improve the look of hair cards; also strengthened the Specularity of the hair to add more glossiness.
- Adjusted the default settings for the hair physics for more natural movement and reaction.
- Reduced the normal strength settings for the teeth to make them more realistic.
1. Eyes- Enhanced the brightness of the iris to strengthen the visual effect.
79% of original size (was 641x17) - Click to enlarge Adjusted the strength of the Eye Occlusion to brighten up the eyes and strengthen translucency.79% of original size (was 641x17) - Click to enlarge From Sclera to Limbus, each part of Eyes can be customised in CC4 before sending to UE5 and remaining the same visual quality. 79% of original size (was 641x17) - Click to enlarge
2. Hair & Beard - Objects with opacity maps and PBR material have strange black borders when rendered with Lumen.
2-1. Hair scalp (Head)79% of original size (was 641x17) - Click to enlarge 2-2. Eyelash79% of original size (was 641x17) - Click to enlarge - Added Advanced Opacity parameter for the hair, eyebrows, and beard to improve the look of the hair cards; also strengthened the Specularity of the hair to add more glossiness.
2-3. Hair 79% of original size (was 641x17) - Click to enlarge 79% of original size (was 641x17) - Click to enlarge 79% of original size (was 641x17) - Click to enlarge 79% of original size (was 641x17) - Click to enlarge 79% of original size (was 641x17) - Click to enlarge 2-4. Eyebrows79% of original size (was 641x17) - Click to enlarge 2-5. Beard79% of original size (was 641x17) - Click to enlarge
- Adjusted the default settings for the hair physics for more natural movement and reaction.
79% of original size (was 641x17) - Click to enlarge
3. Cloth- Cloth physics : Manually adjustments for the collision meshes are required to make their sizes uniform.
79% of original size (was 641x17) - Click to enlarge
Before: - Arm collision shapes have an effect on the skirt physics.
- Leg collision shapes are too thick making an obtuse shape when applied.
79% of original size (was 641x17) - Click to enlarge - ChaosClothSharedSimConfig > Simulation: In an effort to make the skirt appear more detailed (for reference only).
79% of original size (was 641x17) - Click to enlarge |