Profile Picture

Is it possible to edit the Edit Facial Modify Mode morphs?

Posted By zxcvbnm22 3 Years Ago
You don't have permission to rate!

Is it possible to edit the Edit Facial Modify Mode morphs?

Author
Message
zxcvbnm22
zxcvbnm22
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 29, Visits: 452
I know it is possible to create custom slider morphs which could be used for detailed facial expressions, but when animating in iClone, if I want to set a Face Key, I seem to have use use the Muscle, Expression or Modify tabs.

This is fair enough, but can I modify these morphs for a character? For example, in the Modify tab, if using Mouth Open doesn't quite look right for the character, is there any way I can adjust this?

I have tried exporting the character from CC3 via FBX to Blender, where I can see all the Modify morphs. Updating the relevant morph and reimporting the character to CC3 does not seem to retain the updated Modify morph. Is there any way to achieve what I want to achieve here?

75% of original size (was 675x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/56708537-82bb-44ac-b8a7-817d.png
4u2ges
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.3K, Visits: 16.6K
You can do this only if you have iClone 7 and 3DExchange.
Otherwise you 'd need to upgrade to the latest CC4 which has hat function built into it.




zxcvbnm22
zxcvbnm22
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 29, Visits: 452
Thanks 4u2ges, I do have iClone7 & 3DXchange, I don't suppose you'd be able to point me in the right direction?
4u2ges
This post has been flagged as an answer
4u2ges
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.3K, Visits: 16.6K
Sure, why not :)

I forgot to mention though, that you would also need availability/experience with some third party mesh editing app like Blender.
There probably something in the manual, but I'll just give you a quick rundown...

Send character to iClone and then to 3DX.
In 3DX scroll down or expand Face Setup section.
From here you have 2 options:

1. You can exaggerate particular face morphs by clicking on Expression Editor button and then clicking on appropriate morph picture (mostly in muscle section).
Then scroll the right section until found respective slider and manually enter the value over 100 until satisfied. And then click Set, exit Expression Editor and send character back to iClone and CC.
Again, this is only to exaggerate particular morphs.

2. Select desired morph in Morph List. Click Export. That would generate an OBJ file. You then take that OBJ file into third party app and sculpt it the way you'd like.
Make sure to keep Vertex Order while importing/exporting to/from third party app.
Import tweaked OBJ file back to 3DX by clicking Replace button in Morph List section. Send character back to iClone and then to CC.
If you need to apply amended face profile to other characters, in 3DX > Expression Editor use Save, Load profile buttons to interchange.
Meaning once you have saved profile for a character you just tweaked some morphs for, you may apply that profile to any other character (given both characters are of the same Base and the same type of face profile).


Just noticed you work in Blender... So then it should not be hard for you at all. The only inconvenience is, that you have to export and work with individual morphs one by one.




zxcvbnm22
zxcvbnm22
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)Senior Member (380 reputation)

Group: Forum Members
Last Active: 3 Years Ago
Posts: 29, Visits: 452
That's fantastic, thanks so much for your help!



Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!