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1. Have created a cloth  2. Added some wind settings  3. Looks ok in IC8 when Play  4. Exports FBX to Unity 5. The FXB in Unity has an Animation, but even when adding a Rig and Animator Controller it doesn't do anything to the Cloth  Is there something I miss to do in IC8 (or Unity)? Can I somehow record the Physics in IC8 to an animation track?
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animagic
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animagic
Posted 3 Years Ago
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In the Project settings, under Global Physics Settings, did you check Bake Soft Cloth Animation? Also, when doing a Soft Cloth Physics simulation, it's best to play back By Frame and bake the simulation and then turn Soft Cloth Physics off for the prop.
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Casanuda
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Casanuda
Posted 3 Years Ago
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Hi,An fbx doesn’t really support vertex animation, as far as I know, and I’m pretty sure cloth animation in IC is vertex based.In that case, your best best bet is to try use alembic.Cas
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Group: Forum Members
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Thanks, animagic, and filippo! Baking the soft cloth and exporting it with alembic, it is possible to get this into Unity.
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