Profile Picture

Adding animations to an existing character

Posted By 3dtester 2 Years Ago
You don't have permission to rate!
Author
Message
3dtester
3dtester
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 995, Visits: 2.2K
I was hoping that iClone 8 would include the (at least for me) long-awaited feature of exporting motion-only to Omniverse.

Does it sound stupid if i want to export a character to Omniverse only one time, and then add animations to it as i move forward?
Instead, you can still only export the full character with the animation(s) at a time.

Another thing: why is there no tutorial explaining how to replace the motion of the character once it is in Omniverse?
I constantly seek a way to not overwrite my modified character at the attempt to add animations to it.







Edited
2 Years Ago by 3dtester
wintoons
wintoons
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)Veteran Member (777 reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 50, Visits: 225
Yeah I guess that would be handy. I think RL are still working on the connector because they haven't done hair and cloth physics yet. 
Which I am still waiting for. 
animagic
animagic
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)Distinguished Member (32.5K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 15.7K, Visits: 30.6K
USD is different form FBX in that it is really intended for scene descriptions (hence the name), so I don't know if animation-only exports are even possible.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

3dtester
3dtester
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)Distinguished Member (4.7K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 995, Visits: 2.2K
USD supports literally any kind of asset.

Here i show you the feature of Character Creator, which is already there.
You can export a character including several motion files.

https://forum.reallusion.com/uploads/images/e81fe39f-d442-4762-98e5-2878.jpg

So this is how the files go into Omniverse:

https://forum.reallusion.com/uploads/images/eecff0c3-397a-4227-9d96-2b50.jpg

Where to set the actual motion that is used:

https://forum.reallusion.com/uploads/images/0a8fbc50-0be1-4a20-a0a0-f1ae.jpg

But in iClone, you can only export the character with one single animation.

https://forum.reallusion.com/uploads/images/b3c86b23-5164-4bd8-ab8f-4fea.jpg

The conclusion for me is that it is possible to send motion-only data to Omniverse.
And it makes sense.
The question is why iClone doesn't have that option.

As a side note, i recall that 3DXchange has an "motion only" feature for FBX export.
This is not available in Clone 8 as well.

Finally it seems that RL devs don't think this is a needed feature at all...Sad

PS: i created a Feedback Tracker issue a while ago:
https://www.reallusion.com/FeedBackTracker/Issue/iClone-needs-an-motion-only-option-for-FBX-export





scottnodine
scottnodine
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)Junior Member (151 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 11, Visits: 308
3dtester (6/23/2022)
USD supports literally any kind of asset.

Here i show you the feature of Character Creator, which is already there.
You can export a character including several motion files.

https://forum.reallusion.com/uploads/images/e81fe39f-d442-4762-98e5-2878.jpg

So this is how the files go into Omniverse:

https://forum.reallusion.com/uploads/images/eecff0c3-397a-4227-9d96-2b50.jpg

Where to set the actual motion that is used:

https://forum.reallusion.com/uploads/images/0a8fbc50-0be1-4a20-a0a0-f1ae.jpg

But in iClone, you can only export the character with one single animation.

https://forum.reallusion.com/uploads/images/b3c86b23-5164-4bd8-ab8f-4fea.jpg

The conclusion for me is that it is possible to send motion-only data to Omniverse.
And it makes sense.
The question is why iClone doesn't have that option.

As a side note, i recall that 3DXchange has an "motion only" feature for FBX export.
This is not available in Clone 8 as well.

Finally it seems that RL devs don't think this is a needed feature at all...Sad

PS: i created a Feedback Tracker issue a while ago:
https://www.reallusion.com/FeedBackTracker/Issue/iClone-needs-an-motion-only-option-for-FBX-export


Thanks for this tip 3dtester! I tested it with the Kevin CC4 model in CC4 and I was able to export out load of animations for the model out to Omniverse just fine.
I also added my  vote for the motion only FBX option in the Feedback Tracker.




Reading This Topic