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iClone LiveLink connection for Face broken after Metahuman update...

Posted By Mr Dee 2 Years Ago
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iClone LiveLink connection for Face broken after Metahuman update...

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Mr Dee
Mr Dee
Posted 2 Years Ago
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Hi,

I've updated to the new MetaHuman version from Unreal Engine.
This sadly seems to break the livelink connection to the face. LiveLink with the body still works.

The face however does not. I gues they made some changes to the blueprints.

Can anybody confirm this problem?
Or may has a solution to? Wink

Cheers,
Marcus

Bassline303
Bassline303
Posted 2 Years Ago
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Works for me with the MH update :
Be sure you are using the right "FaceMap" for CC4 :

https://forum.reallusion.com/uploads/images/ce70a939-be91-41cf-b668-f3b8.png



Mr Dee
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Thanks! I had a look this morning, but the animation blueprint in your screengrap looks like the older Metahuman blueprint.

Did you overwrite your common directory in your project file with the new common directory from Megascans?
\\megascans\Downloaded\UAssets\561uEAZr\Tier0\asset_ue\MetaHumans\common

As you can see in my screengrab it looks different than the old one. 

Cheers,
Marcus


https://forum.reallusion.com/uploads/images/ed1ba98c-8e84-45fb-b64f-5705.png
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2 Years Ago by Mr Dee
3dtester
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Hi, i want to thank you for this thread, because i had exactly the same issue and now it's all working πŸ˜ƒ

Well, we need the files from the new "iClone MetaHuman Kit", which are dated from 22.04.2022

https://forum.reallusion.com/uploads/images/40786ef1-63aa-4be4-9085-e463.jpg

I have renamed the ones which were installed by the MetaHumans UE5 content.

https://forum.reallusion.com/uploads/images/ce468f0c-18da-4ccf-94ee-b30e.jpg

But i never would have come up with the idea to change the "mapping override" setting as mentioned.
Gladly you pointed this out, Bassline πŸ‘πŸ‘





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2 Years Ago by 3dtester
Bassline303
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Thx 3dtester !  

Yes 3dtester is right , you need to copy the IClone MH files , this will overwrite the "common" FaceAnimBP with the needed "function" and facemaps which are located in the content/IClone folder.
I guess the "FaceAnimBP" was overwritten with the updated Meta Humans.
Edited
2 Years Ago by Bassline303
Mr Dee
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Awesome guys! Thanks for the feedbackBigGrin
Going to give it a try today!

Cheers,
Marcus

Mr Dee
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Would be nice if Reallusion adds the additional FaceKeys to LiveLink. For example th jaw ones.
They don't work on my side at the moment when using FaceKey in iClone. (or I might be doing something wrongSmile

https://forum.reallusion.com/uploads/images/31bf709e-dbd5-419b-9ed5-ca29.png 
Edited
2 Years Ago by Mr Dee
Mr Dee
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Hey guys,

It's not necessary to replace the 2 assets in the Metahumans/common/face location. (Face_AnimBP and Face_Archetype_skeleton)
Simply add the CC4_anim_PoseAsset.uasset to the AnimGraph of Face_AnimBP. This also fixed my problem with some blendshapes from iClone not being transfered. (Jaw for example)
 
Cheers!https://forum.reallusion.com/uploads/images/e0cb56ae-58e2-4d6b-8f58-12ad.png

Deanius 3D
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Thank you !!!!

It has taken me 2 days to find this and solve this insane drama !

Dean



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