Author
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Message
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Mr Dee
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Mr Dee
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 66,
Visits: 753
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Hi, I've updated to the new MetaHuman version from Unreal Engine. This sadly seems to break the livelink connection to the face. LiveLink with the body still works. The face however does not. I gues they made some changes to the blueprints. Can anybody confirm this problem? Or may has a solution to? Cheers, Marcus
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 5.7K,
Visits: 14.1K
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Works for me with the MH update : Be sure you are using the right "FaceMap" for CC4 :
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Mr Dee
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Mr Dee
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 66,
Visits: 753
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Thanks! I had a look this morning, but the animation blueprint in your screengrap looks like the older Metahuman blueprint. Did you overwrite your common directory in your project file with the new common directory from Megascans? \\megascans\Downloaded\UAssets\561uEAZr\Tier0\asset_ue\MetaHumans\ commonAs you can see in my screengrab it looks different than the old one. Cheers, Marcus
Edited
2 Years Ago by
Mr Dee
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3dtester
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3dtester
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 998,
Visits: 2.2K
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Hi, i want to thank you for this thread, because i had exactly the same issue and now it's all working π Well, we need the files from the new "iClone MetaHuman Kit", which are dated from 22.04.2022 I have renamed the ones which were installed by the MetaHumans UE5 content. But i never would have come up with the idea to change the "mapping override" setting as mentioned. Gladly you pointed this out, Bassline ππ
Edited
2 Years Ago by
3dtester
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Bassline303
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Bassline303
Posted 2 Years Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 5.7K,
Visits: 14.1K
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Thx 3dtester ! Yes 3dtester is right , you need to copy the IClone MH files , this will overwrite the "common" FaceAnimBP with the needed "function" and facemaps which are located in the content/IClone folder. I guess the "FaceAnimBP" was overwritten with the updated Meta Humans.
Edited
2 Years Ago by
Bassline303
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Mr Dee
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Mr Dee
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 66,
Visits: 753
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Awesome guys! Thanks for the feedback Going to give it a try today!
Cheers, Marcus
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Mr Dee
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Mr Dee
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 66,
Visits: 753
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Would be nice if Reallusion adds the additional FaceKeys to LiveLink. For example th jaw ones. They don't work on my side at the moment when using FaceKey in iClone. (or I might be doing something wrong
Edited
2 Years Ago by
Mr Dee
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Mr Dee
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Mr Dee
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 66,
Visits: 753
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Hey guys, It's not necessary to replace the 2 assets in the Metahumans/common/face location. (Face_AnimBP and Face_Archetype_skeleton)Simply add the C C4_anim_PoseAsset.uasset to the AnimGraph of Face_AnimBP. This also fixed my problem with some blendshapes from iClone not being transfered. (Jaw for example) Cheers!
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Deanius 3D
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Deanius 3D
Posted Last Year
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Group: Forum Members
Last Active: 2 days ago
Posts: 14,
Visits: 516
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Thank you !!!!
It has taken me 2 days to find this and solve this insane drama !
Dean
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