Author
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Message
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Mr Dee
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Mr Dee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 66,
Visits: 775
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Hi, I've updated to the new MetaHuman version from Unreal Engine. This sadly seems to break the livelink connection to the face. LiveLink with the body still works. The face however does not. I gues they made some changes to the blueprints. Can anybody confirm this problem? Or may has a solution to? ;) Cheers, Marcus
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Works for me with the MH update : Be sure you are using the right "FaceMap" for CC4 : 76% of original size (was 665x19) - Click to enlarge
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Mr Dee
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Mr Dee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 66,
Visits: 775
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Thanks! I had a look this morning, but the animation blueprint in your screengrap looks like the older Metahuman blueprint. Did you overwrite your common directory in your project file with the new common directory from Megascans? \\megascans\Downloaded\UAssets\561uEAZr\Tier0\asset_ue\MetaHumans\ commonAs you can see in my screengrab it looks different than the old one. Cheers, Marcus 76% of original size (was 665x19) - Click to enlarge
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3dtester
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3dtester
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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Hi, i want to thank you for this thread, because i had exactly the same issue and now it's all working 😃 Well, we need the files from the new "iClone MetaHuman Kit", which are dated from 22.04.2022 76% of original size (was 665x19) - Click to enlarge I have renamed the ones which were installed by the MetaHumans UE5 content. 76% of original size (was 665x19) - Click to enlarge But i never would have come up with the idea to change the "mapping override" setting as mentioned. Gladly you pointed this out, Bassline 👍👍
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Thx 3dtester !
Yes 3dtester is right , you need to copy the IClone MH files , this will overwrite the "common" FaceAnimBP with the needed "function" and facemaps which are located in the content/IClone folder. I guess the "FaceAnimBP" was overwritten with the updated Meta Humans.
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Mr Dee
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Mr Dee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 66,
Visits: 775
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Awesome guys! Thanks for the feedback:D Going to give it a try today!
Cheers, Marcus
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Mr Dee
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Mr Dee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 66,
Visits: 775
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Would be nice if Reallusion adds the additional FaceKeys to LiveLink. For example th jaw ones. They don't work on my side at the moment when using FaceKey in iClone. (or I might be doing something wrong:) 76% of original size (was 665x19) - Click to enlarge
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Mr Dee
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Mr Dee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 66,
Visits: 775
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Hey guys, It's not necessary to replace the 2 assets in the Metahumans/common/face location. (Face_AnimBP and Face_Archetype_skeleton)Simply add the C C4_anim_PoseAsset.uasset to the AnimGraph of Face_AnimBP. This also fixed my problem with some blendshapes from iClone not being transfered. (Jaw for example) Cheers! 76% of original size (was 665x19) - Click to enlarge
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Deanius 3D
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Deanius 3D
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 15,
Visits: 529
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Thank you !!!!
It has taken me 2 days to find this and solve this insane drama !
Dean
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