iClone LiveLink connection for Face broken after Metahuman update...


https://forum.reallusion.com/Topic517658.aspx
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By Mr Dee - 3 Years Ago
Hi,

I've updated to the new MetaHuman version from Unreal Engine.
This sadly seems to break the livelink connection to the face. LiveLink with the body still works.

The face however does not. I gues they made some changes to the blueprints.

Can anybody confirm this problem?
Or may has a solution to? ;)

Cheers,
Marcus

By StyleMarshal - 3 Years Ago
Works for me with the MH update :
Be sure you are using the right "FaceMap" for CC4 :

https://forum.reallusion.com/uploads/images/ce70a939-be91-41cf-b668-f3b8.png



By Mr Dee - 3 Years Ago
Thanks! I had a look this morning, but the animation blueprint in your screengrap looks like the older Metahuman blueprint.

Did you overwrite your common directory in your project file with the new common directory from Megascans?
\\megascans\Downloaded\UAssets\561uEAZr\Tier0\asset_ue\MetaHumans\common

As you can see in my screengrab it looks different than the old one. 

Cheers,
Marcus


https://forum.reallusion.com/uploads/images/ed1ba98c-8e84-45fb-b64f-5705.png
By 3dtester - 3 Years Ago
Hi, i want to thank you for this thread, because i had exactly the same issue and now it's all working ๐Ÿ˜ƒ

Well, we need the files from the new "iClone MetaHuman Kit", which are dated from 22.04.2022

https://forum.reallusion.com/uploads/images/40786ef1-63aa-4be4-9085-e463.jpg

I have renamed the ones which were installed by the MetaHumans UE5 content.

https://forum.reallusion.com/uploads/images/ce468f0c-18da-4ccf-94ee-b30e.jpg

But i never would have come up with the idea to change the "mapping override" setting as mentioned.
Gladly you pointed this out, Bassline ๐Ÿ‘๐Ÿ‘
By StyleMarshal - 3 Years Ago
Thx 3dtester !  

Yes 3dtester is right , you need to copy the IClone MH files , this will overwrite the "common" FaceAnimBP with the needed "function" and facemaps which are located in the content/IClone folder.
I guess the "FaceAnimBP" was overwritten with the updated Meta Humans.