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By Mr Dee - 3 Years Ago
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Hi,
I've updated to the new MetaHuman version from Unreal Engine. This sadly seems to break the livelink connection to the face. LiveLink with the body still works.
The face however does not. I gues they made some changes to the blueprints.
Can anybody confirm this problem? Or may has a solution to? ;)
Cheers, Marcus
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By StyleMarshal - 3 Years Ago
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Works for me with the MH update : Be sure you are using the right "FaceMap" for CC4 :

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By Mr Dee - 3 Years Ago
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Thanks! I had a look this morning, but the animation blueprint in your screengrap looks like the older Metahuman blueprint.
Did you overwrite your common directory in your project file with the new common directory from Megascans? \\megascans\Downloaded\UAssets\561uEAZr\Tier0\asset_ue\MetaHumans\common
As you can see in my screengrab it looks different than the old one.
Cheers, Marcus

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By 3dtester - 3 Years Ago
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Hi, i want to thank you for this thread, because i had exactly the same issue and now it's all working ๐
Well, we need the files from the new "iClone MetaHuman Kit", which are dated from 22.04.2022

I have renamed the ones which were installed by the MetaHumans UE5 content.

But i never would have come up with the idea to change the "mapping override" setting as mentioned. Gladly you pointed this out, Bassline ๐๐
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By StyleMarshal - 3 Years Ago
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Thx 3dtester !
Yes 3dtester is right , you need to copy the IClone MH files , this will overwrite the "common" FaceAnimBP with the needed "function" and facemaps which are located in the content/IClone folder. I guess the "FaceAnimBP" was overwritten with the updated Meta Humans.
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