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unreal livelink with acculips - jaw not moving

Posted By blowndes 2 Years Ago
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blowndes
blowndes
Posted 2 Years Ago
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Hi When animating lips using acculips we are wanting to add this to a metahuman in unreal.  The lips seem to animate but the mouth (jaw) itself does not seem to move.  When using tools like face puppet everything seems to work fine - its just the generated acculips movement that doesn't appear to be coming through.  Here is a video demonstrating the issue
Thanks

Zach (RL)
Zach (RL)
Posted 2 Years Ago
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Hi, do you happen to change/delete anything in the Face_PostProcess_AnimBP?
CoryWilliams
CoryWilliams
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I’m having this same issue but the opposite way around. Jaw works in UE but not in CC4, even though the Jaw Open blend shape is assigned.
Bassline303
Bassline303
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Be sure you are using the right facemapping.
There are 3 Face Maps :

0 = for older Characters
1 = For CC3
2 = For CC4

Switch to 2 if you want to use CC4 :

https://forum.reallusion.com/uploads/images/89cec99b-23f1-436f-8737-efc4.png





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