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Breathing Animation - why is this not part of CC4?

Posted By esemgee 3 Years Ago
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esemgee
esemgee
Posted 3 Years Ago
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This is an old chestnut and it shouldn't be.
I am struggling to find a logical, workable way of getting my characters to breathe. I can sort of get it to work but it is not 100% and I am told the bones or target, or something are different. Breathing is not just the chest moving. Shoulders, and therefore head (this factor is missing in several tutorials), also move for deep breathing, but a morph only seems to control the whole body, you can’t have simple breathing of just the chest and then have the option to go heavy with a deep breath, it’s all or nothing. I think having the head move is possibly why the target is different, maybe... Please tell me I’m wrong and show me the way! It is extremely annoying and frustrating and especially galling as on the intro screen of iClone 8 it reads ‘Dramatically Simplify Character Animation.’

Breathing, like blinking, is fundamental to give life to a character and not  just to get breath but to draw in breathe before, and out after, speaking, to be breathless and gasping after running or fighting or…whatever. The problem should have been addressed years ago, and not by clever people like @4e2ges whose workaround should not have to be done by we mortals but by Reallusion; it, or similar,  should be part of the program. There should already be in place an automatic morph  ‘clone’ created with each project (live up to the name, guys!) and this could be python controlled or sliders. This clone, the LifeClone (?), would be purely there for the essentials like the various types of breathing, a menu of ready-mades could be on offer, and would, as now, have its own slot on the Timeline but not as 'morph'. Another essential it should have would be the constant fidgeting movement we do with our fingers. I noticed in CC4 and iC8 trailers examples of fab dancing but static fingers. Tut tut. With the amazingly useful, and for me indispensable, Hand Gesture Puppet currently not running I can well imagine more static fingers entering into projects and it really is not good.

Please put some breath into CC4/iC8 and, before that, tell me how to give life to my characters, there must be an updated, easier version of 4e2ges excellent tut!


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Forum Post Breathing Animation - why is this not part of CC4? By esemgee ( 3 Years Ago )
Forum Post I thought this feature would be in iC8. I'm really surprised it... By yepkoo ( 3 Years Ago )
Forum Post In which category this feature request should be ? By sungod ( 3 Years Ago )
Forum Post I think animation By yepkoo ( 3 Years Ago )
Forum Post @4u2ges and @all What should be specifications of this feature. What... By sungod ( 3 Years Ago )
Forum Post @sungod: Is that New Issue form posted by you? Might fill it out -... By esemgee ( 3 Years Ago )
Forum Post I haven't filled the form as there are much more experienced members... By sungod ( 3 Years Ago )
Forum Post Have put it in Feedback Tracker. Not 100% certain what I’m talking... By esemgee ( 3 Years Ago )
Forum Post This is also one feature I would love to see and also somewhat... By facr73 ( 3 Years Ago )
Forum Post [quote][b]esemgee (5/25/2022)[/b][hr]Have put it in Feedback Tracker.... By sungod ( 3 Years Ago )
Forum Post There are probably 4-5 FT tickets have been opened since 2016 for that... By 4u2ges ( 3 Years Ago )
Forum Post There is a breathing motion in the animations folder. I've been using... By LarryPlane ( 3 Years Ago )
Forum Post @LarryPlane There is? Never come across it. Is this a folder of... By esemgee ( 3 Years Ago )
Forum Post [quote][b]LarryPlane (5/26/2022)[/b][hr]There is a breathing motion in... By esemgee ( 3 Years Ago )
Forum Post @4u2ges. Over the years I have also seen the same question and it has... By esemgee ( 3 Years Ago )
Forum Post I would think this could be accomplished if we could keyframe bone... By toydoc ( 3 Years Ago )
Forum Post [quote][b]toydoc (6/17/2022)[/b][hr]I would think this could be... By 4u2ges ( 3 Years Ago )
Forum Post I’m just chasing simple breathing but love a dreamer! What I’m after... By esemgee ( 3 Years Ago )
Forum Post VERY, VERY IMPORTANT!!!! The workaround by 4u2ges is for CC3 with... By esemgee ( 3 Years Ago )
Forum Post Here is a link But, it might not be as simple as it seems. Morphs... By 4u2ges ( 3 Years Ago )
Forum Post @4u2ges Thanks for the link. What I did in CC4 is create some sliders... By esemgee ( 3 Years Ago )
Forum Post That bike was part of the free projects supplied with iClone 6, from... By 4u2ges ( 3 Years Ago )
Forum Post I have no idea! I presume it is now in the public domain. It was once... By esemgee ( 3 Years Ago )
Forum Post @ 4u2ges: I do have the bike! I think that as long as you make no, or... By esemgee ( 3 Years Ago )
Forum Post Old resource packs are definitely not installed on new versions. I had... By yepkoo ( 3 Years Ago )
Forum Post There is so much stuff that needs to be uploaded I have yet to come... By esemgee ( 3 Years Ago )
Forum Post I have tested CC4 ans IC8 with morph routine and did not find any... By 4u2ges ( 3 Years Ago )
Forum Post @4u2ges. Damn, you’re clever! That explains the error message I get... By esemgee ( 3 Years Ago )
Forum Post Morphs are using their own timeline slot. And is a very convenient... By Amper Sand ( 3 Years Ago )
Forum Post While RL devs and management are scratching heads, thinking whether or... By 4u2ges ( 3 Years Ago )
Forum Post As always: gobsmacked by just well @4u2ges knows his way around all... By esemgee ( 3 Years Ago )
Forum Post @4u2ges is there a way to define it as a loop in iClone, or do I need... By yepkoo ( 3 Years Ago )
Forum Post Mixamo has a breathing idle motion. Actorcore has a standby idle... By michaelrbarton ( 3 Years Ago )
Forum Post @esemgee :) ;) @yepkoo There probably is a way to make a loop for... By 4u2ges ( 3 Years Ago )
Forum Post @4u2ges Thanks. Very useful tips. I will try to do something with this... By yepkoo ( 3 Years Ago )
Forum Post Technically, I'm assuming I understand their problems in implementing... By Amper Sand ( 3 Years Ago )
Forum Post It might be an option to have the character sway back and forth, like... By yepkoo ( 3 Years Ago )
Forum Post As pointed out there is a 'breathing' idle motion in iC8. And, if a... By esemgee ( 3 Years Ago )
Forum Post Don't mind if I talk about Unreal and show examples. Since I'm a UE... By yepkoo ( 3 Years Ago )
Forum Post OK, I revised the routine slightly. It does not require any... By 4u2ges ( 3 Years Ago )
Forum Post @4u2ges that looks pretty good, thanks for the tutorial, I'll try to... By yepkoo ( 3 Years Ago )
Forum Post I have just now spotted a huge error in my discussion. I say 'why is... By esemgee ( 3 Years Ago )
Forum Post As a software developer myself, I can assure you that what's "easy to... By Amper Sand ( 3 Years Ago )
Forum Post @ Amber Sand. Yes, I can well imagine! The fact AI seems to be doing... By esemgee ( 3 Years Ago )



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