For now I have figured how to deal with CC4 characters moved to Blender for bones addition and returned to CC as non-standard without texture loss.
The routine is sketchy. Some figuring out required....
1. Export with Blender profile (I used Blender pipeline one click export).
2. Immediately return back exported FBX to CC as non-standard. It comes back with all materials intact, minus DHS (it is not supported for non-standard).
3. In Materials "Save All Object Texture"
4. Import FBX into Blender (without pipeline).
5. Add bones, weight paint...etc, etc..
6. Export FBX (uncheck "add leave bones")
7. Import as non-standard to CC (select CC G3 Standard profile)
8. In Material "Load all object texture" and navigate to folder from step 3. All texture should restore perfectly!
9. If character was wearing high heels, use Pose Offset to fix the feet.
10. Use originally exported FBX to load all facial morphs in Edit Expression. I used "FBX File" option and checked "Replace all sliders with the same name". All face morphs came down just fine in one shot.
BUT, I do not understand how to map eyes/jaw/head bones! Need to do some reading...11. Edit Spring for butt and breast bones. (for breast standard profile can be reloaded I suppose).
Anyway, this is former CC character taken to Blender for bone mods and returned to CC as non-standard.
Update: So yes, face bones are not getting activated. Looks like a bug:
https://forum.reallusion.com/FindPost515676.aspx
Edited
2 Years Ago by
4u2ges