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objects won't snap to custom terrain

Posted By jm15 3 Years Ago
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jm15
jm15
Posted 3 Years Ago
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Last Active: 2 Years Ago
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Hi guys,
I'm trying to animate some characters I'll then be moving to Unreal Engine for a final render. I want to animate these characters on an uneven outdoor terrain, so I exported my terrain from Unreal as an fbx, imported it into iclone7, and set it as a terrain.
 https://forum.reallusion.com/uploads/images/53fd4474-8359-4295-ac21-df8a.png
The problem is, if I turn terrain snapping on, characters don't move along my custom terrain. Instead, they fall through the custom terrain and are snapped to the default flat grid below.
Here is a cube on my custom terrain.
https://forum.reallusion.com/uploads/images/9b5afc3a-3742-41c4-8126-2153.png

Here it is when I turn terrain snapping on and try to move it. 
https://forum.reallusion.com/uploads/images/e2095846-b07d-4c73-87d7-f161.png

Though I'm illustrating this with a cube, my actual goal is to animate people moving across the terrain. I'm assuming terrain snapping helps you keep their feet in contact with the uneven terrain as they move.



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