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Please Post Wishful Features To The Feedback Tracker

Posted By Peter (RL) 4 Years Ago
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imaginationseven7
imaginationseven7
Posted 2 Years Ago
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I was wondering does Iclone 8 have a feature where if you have a set of animations that are maybe a grab one set with the attacker the other victim that will automatically but the characters in set target range? If not in future Iclone 8 or Iclone 9 this would maybe have A.I that will make the animations work with 6'5 character and 5"6 character make this work with props and characters
Example

Mikay²
Mikay²
Posted 3 Years Ago
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I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once).
This would make iClone a lot more scalable.

https://www.reallusion.com/FeedBackTracker/Issue/iClone-Multiple-Sequences-with-nesting-ability
Mikay²
Mikay²
Posted 3 Years Ago
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Acculips is great but the process is very tedious. For game development, the current process takes a lot of time.
I would like to have a batch/bulk process feature that creates lip sync for all my audio files at once. 


https://www.reallusion.com/FeedBackTracker/Issue/Create-multiple-acculips-lip-sync-animations-at-once-batch-processing
Mikay²
Mikay²
Posted 3 Years Ago
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Acculips is great but the process is very tedious. For game development, the current process takes a lot of time.
I would like to have a batch process feature that creates lip sync for all my audio files at once. 


https://www.reallusion.com/FeedBackTracker/Issue/Create-multiple-acculips-lip-sync-animations-at-once-batch-processing
6fgxfzsgfddbc
6fgxfzsgfddbc
Posted 3 Years Ago
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I think it would be great if the toon shader in iClone 8 could be improved to look like it does in Blender. It would also be great if they supported rigging quadrupeds in Cartoon Creator and animating them in iClone, just like with human characters. Lastly, it would be fantastic if this phenomenal new add-on, AccuFace, could be enabled for those with AMD cards.
imaginationseven7
imaginationseven7
Posted 3 Years Ago
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With the end of 3dexchange I was wondering maybe in the future you could do 3dexchange for environments I notice when I loaded a scene from Unity3d with buildings it converted a scene texture almost perfect to one texture with 13 maps imagine how much time you could save if you converted a complete stage for a mobile game or PC with texture allocation and polygon reduction.



yepkoo
yepkoo
Posted 4 Years Ago
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Is there a way to run a copy of iClone on the same computer?
Sometimes I need to open 2 projects at the same time.
It would be really perfect if I could open the 2nd project on the other monitor.
I can run as many copies of the program as I want in Unreal Engine.
There is room system for 3DCoat.
I guess it is not possible to open another project without closing the project you are working on in iClone. Room system is also not available.
Is there a possibility that such a feature will be added in the future?

I have also mentioned in previous threads.
I want to talk about it again.
For those who want, extra keyboard shortcut definitions are needed to navigate the stage with the movement keys.
Navigating the stage with the Alt key and the mouse in an animation program is a real torture. If it was Photoshop, I'd understand, this is the last thing that should be in an animation program.


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martin.stewart
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Posted 4 Years Ago
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Maybe these Timeline Behaviours would be useful: 
[01] The option to click and select keys in the timeline without the playhead jumping to that point. 
[02] The option to timeline zoom on a selected clip / area. 
[03] The option to timeline zoom out to the limits of the in and out markers. 

yepkoo
yepkoo
Posted 4 Years Ago
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4u2ges (5/24/2022)
You can get this with wide Camera Angle of View.
This is 95 and Focal Length is 18




4u2ges this looks great.
Exactly like I want.
I'll try that, thank you very much.



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4u2ges
4u2ges
Posted 4 Years Ago
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You can get this with wide Camera Angle of View.
This is 95 and Focal Length is 18

https://forum.reallusion.com/uploads/images/01ff62d0-dbfe-414b-bee9-6b42.jpg


https://forum.reallusion.com/uploads/images/55b0deec-3f4f-48ff-8695-73da.jpg




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