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Please Post Wishful Features To The Feedback Tracker

Posted By Peter (RL) 2 Years Ago
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Peter (RL)
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Dear iClone 8 Users,

iClone 8 comes with a huge number of new and exciting features, but we still want to hear from how we can make it even better. To ensure your suggestions get fair consideration, please remember to post them first in the Feedback Tracker and not just here on the forum. Once posted in the Feedback Tracker please do feel free to discuss further in this thread.

Important: Any suggestions or requested features that are only posted in this thread may not get seen by the iClone development team. Please ensure you submit first in the Feedback Tracker.

Many Thanks. Smile


                                                                

Peter
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www.reallusion.com


yepkoo
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I created a feedback and I have 2 requests.

First, optional addition of movement hotkeys (WASD) for iClone 8.
(like Unreal Engine)

Secondly, the development of Unreal Plugins and transferring them without tissue loss and hair physics as in CC4.
There is a huge difference when you put the CC4 character and the Metahuman character side by side in UE.
I don't want to switch to metahuman characters and I want to use CC4. But I hope the RL team will do something.
Apart from textures, hair is already a big problem.

https://www.reallusion.com/FeedBackTracker/Issue/About-iClone-8-Hotkeys-and-UE-add-ons


I didn't write this in my feedback, I just want to point it out.
Is it possible to remove discontinued products that we do not own from the Reallusion HUB?
The iC7 profile list was already long enough, and iClone 8 profiles were added.
Even iClone Character Creator 2 shows up in HUB.
At least, the products that are removed from sale should be removed from the HUB according to the users' status. It also prevents confusion.


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Edited
2 Years Ago by yepkoo
animagic
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yepkoo (5/19/2022)
Is it possible to remove discontinued products that we do not own from the Reallusion HUB?
The iC7 profile list was already long enough, and iClone 8 profiles were added.
Even iClone Character Creator 2 shows up in HUB.
At least, the products that are removed from sale should be removed from the HUB according to the users' status. It also prevents confusion.

You can already filter to show only purchased products and you can also have it not show previous versions for installed products. You can collapse the list of products that you own that are not installed. 



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Edited
2 Years Ago by animagic
yepkoo
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animagic (5/19/2022)
yepkoo (5/19/2022)
Is it possible to remove discontinued products that we do not own from the Reallusion HUB?
The iC7 profile list was already long enough, and iClone 8 profiles were added.
Even iClone Character Creator 2 shows up in HUB.
At least, the products that are removed from sale should be removed from the HUB according to the users' status. It also prevents confusion.

You can already filter to show only purchased products and you can also have it not show previous versions for installed products. You can collapse the list of products that you own that are not installed. 


animagic, thanks.
How I didn't see this, I'm really baffled.


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yepkoo
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I'm not sure if such a system already exists. I could not find its place in the program.

Camera locking system can be added to the character.
I'm not talking about adding new cameras and using the look at part.
The ability to follow the character while playing animation like the MD system without adding a camera and bring it to the desired distance.
We should be able to do this without saving to the timeline window.

In addition, I think it is very important to bring the ability to move with WASD shortcuts on the stage to the program. The current system prevents us from moving comfortably on the stage and slows down the work very much.I hope RL takes this message seriously.

If the Unreal plugin is not developed, the expenses I made for Character Creator will be unnecessary, there is not much I can do, I decided to forget these expenses and continue with Metahuman characters. At least I want to use the animation part comfortably.



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Edited
2 Years Ago by yepkoo
sungod
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Yepkoo i want to understand your issue for me.
What you or anyone requires is the  ability to achieve hair physics and looks effortlessly when using unreal live link?



Edited
2 Years Ago by sungod
yepkoo
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sungod (5/20/2022)
Yepkoo i want to understand your issue for me.
What you or anyone requires is the  ability to achieve hair physics and looks effortlessly when using unreal live link?


Yes, that's exactly what I mean.
However, trying to fix some problems does not bring a solution either. It is very difficult to make like the original.
I added a tear to the character with a skingen, it doesn't appear at all, it's like I didn't add anything like that, on the contrary, the character's face looks like a doll.
Moreover, I set the textures to the maximum level.



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Edited
2 Years Ago by yepkoo
megaoutput
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I already posted in feedback tracker but ...here a feature i think would be really cool 

https://youtu.be/RZudITXWVTk
yepkoo
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In the image below, the camera shows the woman's hand larger than normal.
I tried very hard to do this, but I couldn't. I can only make your arm look long.
It would be great if such a feature was added.

https://forum.reallusion.com/uploads/images/c17e2be9-10d6-4e11-aba3-117d.png

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4u2ges
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You can get this with wide Camera Angle of View.
This is 95 and Focal Length is 18

https://forum.reallusion.com/uploads/images/01ff62d0-dbfe-414b-bee9-6b42.jpg


https://forum.reallusion.com/uploads/images/55b0deec-3f4f-48ff-8695-73da.jpg



Edited
2 Years Ago by 4u2ges



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