Please Post Wishful Features To The Feedback Tracker


https://forum.reallusion.com/Topic515106.aspx
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By Peter (RL) - 4 Years Ago
Dear iClone 8 Users,

iClone 8 comes with a huge number of new and exciting features, but we still want to hear from how we can make it even better. To ensure your suggestions get fair consideration, please remember to post them first in the Feedback Tracker and not just here on the forum. Once posted in the Feedback Tracker please do feel free to discuss further in this thread.

Important: Any suggestions or requested features that are only posted in this thread may not get seen by the iClone development team. Please ensure you submit first in the Feedback Tracker.

Many Thanks. :)
By yepkoo - 4 Years Ago
I created a feedback and I have 2 requests.

First, optional addition of movement hotkeys (WASD) for iClone 8.
(like Unreal Engine)

Secondly, the development of Unreal Plugins and transferring them without tissue loss and hair physics as in CC4.
There is a huge difference when you put the CC4 character and the Metahuman character side by side in UE.
I don't want to switch to metahuman characters and I want to use CC4. But I hope the RL team will do something.
Apart from textures, hair is already a big problem.

https://www.reallusion.com/FeedBackTracker/Issue/About-iClone-8-Hotkeys-and-UE-add-ons


I didn't write this in my feedback, I just want to point it out.
Is it possible to remove discontinued products that we do not own from the Reallusion HUB?
The iC7 profile list was already long enough, and iClone 8 profiles were added.
Even iClone Character Creator 2 shows up in HUB.
At least, the products that are removed from sale should be removed from the HUB according to the users' status. It also prevents confusion.
By animagic - 4 Years Ago
yepkoo (5/19/2022)
Is it possible to remove discontinued products that we do not own from the Reallusion HUB?
The iC7 profile list was already long enough, and iClone 8 profiles were added.
Even iClone Character Creator 2 shows up in HUB.
At least, the products that are removed from sale should be removed from the HUB according to the users' status. It also prevents confusion.

You can already filter to show only purchased products and you can also have it not show previous versions for installed products. You can collapse the list of products that you own that are not installed. 
By yepkoo - 4 Years Ago
animagic (5/19/2022)
yepkoo (5/19/2022)
Is it possible to remove discontinued products that we do not own from the Reallusion HUB?
The iC7 profile list was already long enough, and iClone 8 profiles were added.
Even iClone Character Creator 2 shows up in HUB.
At least, the products that are removed from sale should be removed from the HUB according to the users' status. It also prevents confusion.

You can already filter to show only purchased products and you can also have it not show previous versions for installed products. You can collapse the list of products that you own that are not installed. 


animagic, thanks.
How I didn't see this, I'm really baffled.
By yepkoo - 4 Years Ago
I'm not sure if such a system already exists. I could not find its place in the program.

Camera locking system can be added to the character.
I'm not talking about adding new cameras and using the look at part.
The ability to follow the character while playing animation like the MD system without adding a camera and bring it to the desired distance.
We should be able to do this without saving to the timeline window.

In addition, I think it is very important to bring the ability to move with WASD shortcuts on the stage to the program. The current system prevents us from moving comfortably on the stage and slows down the work very much.I hope RL takes this message seriously.

If the Unreal plugin is not developed, the expenses I made for Character Creator will be unnecessary, there is not much I can do, I decided to forget these expenses and continue with Metahuman characters. At least I want to use the animation part comfortably.

By sungod - 4 Years Ago
Yepkoo i want to understand your issue for me.
What you or anyone requires is the  ability to achieve hair physics and looks effortlessly when using unreal live link?



By yepkoo - 4 Years Ago
sungod (5/20/2022)
Yepkoo i want to understand your issue for me.
What you or anyone requires is the  ability to achieve hair physics and looks effortlessly when using unreal live link?


Yes, that's exactly what I mean.
However, trying to fix some problems does not bring a solution either. It is very difficult to make like the original.
I added a tear to the character with a skingen, it doesn't appear at all, it's like I didn't add anything like that, on the contrary, the character's face looks like a doll.
Moreover, I set the textures to the maximum level.

By megaoutput - 4 Years Ago
I already posted in feedback tracker but ...here a feature i think would be really cool 

https://youtu.be/RZudITXWVTk
By yepkoo - 4 Years Ago
In the image below, the camera shows the woman's hand larger than normal.
I tried very hard to do this, but I couldn't. I can only make your arm look long.
It would be great if such a feature was added.

https://forum.reallusion.com/uploads/images/c17e2be9-10d6-4e11-aba3-117d.png
By 4u2ges - 4 Years Ago
You can get this with wide Camera Angle of View.
This is 95 and Focal Length is 18

https://forum.reallusion.com/uploads/images/01ff62d0-dbfe-414b-bee9-6b42.jpg


https://forum.reallusion.com/uploads/images/55b0deec-3f4f-48ff-8695-73da.jpg
By yepkoo - 4 Years Ago
4u2ges (5/24/2022)
You can get this with wide Camera Angle of View.
This is 95 and Focal Length is 18




4u2ges this looks great.
Exactly like I want.
I'll try that, thank you very much.

By martin.stewart - 4 Years Ago
Maybe these Timeline Behaviours would be useful: 
[01] The option to click and select keys in the timeline without the playhead jumping to that point. 
[02] The option to timeline zoom on a selected clip / area. 
[03] The option to timeline zoom out to the limits of the in and out markers. 

By yepkoo - 4 Years Ago
Is there a way to run a copy of iClone on the same computer?
Sometimes I need to open 2 projects at the same time.
It would be really perfect if I could open the 2nd project on the other monitor.
I can run as many copies of the program as I want in Unreal Engine.
There is room system for 3DCoat.
I guess it is not possible to open another project without closing the project you are working on in iClone. Room system is also not available.
Is there a possibility that such a feature will be added in the future?

I have also mentioned in previous threads.
I want to talk about it again.
For those who want, extra keyboard shortcut definitions are needed to navigate the stage with the movement keys.
Navigating the stage with the Alt key and the mouse in an animation program is a real torture. If it was Photoshop, I'd understand, this is the last thing that should be in an animation program.
By imaginationseven7 - 3 Years Ago
With the end of 3dexchange I was wondering maybe in the future you could do 3dexchange for environments I notice when I loaded a scene from Unity3d with buildings it converted a scene texture almost perfect to one texture with 13 maps imagine how much time you could save if you converted a complete stage for a mobile game or PC with texture allocation and polygon reduction.



By 6fgxfzsgfddbc - 3 Years Ago
I think it would be great if the toon shader in iClone 8 could be improved to look like it does in Blender. It would also be great if they supported rigging quadrupeds in Cartoon Creator and animating them in iClone, just like with human characters. Lastly, it would be fantastic if this phenomenal new add-on, AccuFace, could be enabled for those with AMD cards.
By Mikay² - 3 Years Ago
Acculips is great but the process is very tedious. For game development, the current process takes a lot of time.
I would like to have a batch process feature that creates lip sync for all my audio files at once. 


https://www.reallusion.com/FeedBackTracker/Issue/Create-multiple-acculips-lip-sync-animations-at-once-batch-processing
By Mikay² - 3 Years Ago
Acculips is great but the process is very tedious. For game development, the current process takes a lot of time.
I would like to have a batch/bulk process feature that creates lip sync for all my audio files at once. 


https://www.reallusion.com/FeedBackTracker/Issue/Create-multiple-acculips-lip-sync-animations-at-once-batch-processing
By Mikay² - 3 Years Ago
I would like to have the ability in iClone to have multiple sequences, just like in Premiere Pro.
I would like to nest them and export all sequence as an animation at once (or transfer each sequence to unreal engine as separate animations at once).
This would make iClone a lot more scalable.

https://www.reallusion.com/FeedBackTracker/Issue/iClone-Multiple-Sequences-with-nesting-ability
By imaginationseven7 - 2 Years Ago
I was wondering does Iclone 8 have a feature where if you have a set of animations that are maybe a grab one set with the attacker the other victim that will automatically but the characters in set target range? If not in future Iclone 8 or Iclone 9 this would maybe have A.I that will make the animations work with 6'5 character and 5"6 character make this work with props and characters
Example