Was wonderiing if there was a fix in UNREAL for this?
Or maybe a way to export to unreal somehow and get it to look like what it does in iclone?. Im using multiple animations so im exporting via iClone 8
Looks like the 'hide body mesh' works a treat in cc4+ic8 but shows thru in Unreal
:w00t:
Ps ignore the feet i just deleted the skin texture. I cant do it on the arms because the red fingers showing thru the fingerless gloves.
