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By armondtanz - 3 Years Ago
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Was wonderiing if there was a fix in UNREAL for this?
Or maybe a way to export to unreal somehow and get it to look like what it does in iclone?. Im using multiple animations so im exporting via iClone 8
Looks like the 'hide body mesh' works a treat in cc4+ic8 but shows thru in Unreal :w00t:
Ps ignore the feet i just deleted the skin texture. I cant do it on the arms because the red fingers showing thru the fingerless gloves.

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By toystorylab - 3 Years Ago
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Did you tick "delete hidden meshes" in export panel?
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By armondtanz - 3 Years Ago
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:crying:
AGGGHHHHHHH, Ive just spent the last hour messing with the edit mesh function... !!!!!!!
Hey, great news if its just a simple solution like that... Saves me making edits to the rest of the characters...
Thanks man, i appreciate it :)
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By xzevlin - 2 Years Ago
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Did you ever find a solution to this? I have some mesh poking through a shirt that isn't visible in iClone, just in Unreal, and yours is the only post I found on the subject.
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By armondtanz - 2 Years Ago
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yea sum1 answered it here, Its all in the 'export option' Its near the bottom : tick [delete hidden meshes] option, comes thru as seen in iclone
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