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Message
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General Picture Animation
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General Picture Animation
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 335,
Visits: 6.6K
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Bandai Namco has freely released 2 sets of mocap (over 400K frames in bvh) for AI/ML research. I haven't D/L it because I don't know how useful it will be. The download ZIP is found on the link. Bandi-Namco BVH If you find something cool, let us know.
Animating now to life itself --Walt Whitman
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3dSphinx
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3dSphinx
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 139,
Visits: 2.0K
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Wow!! Thanks for this will definitely check out!
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 5.3K,
Visits: 16.6K
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Thanks, those are great motions. Here is a GitHub page in English to download BVH motionsI also made a 3DX Characterization Profile so that desired motions can be easily batch converted in 3DX7. Note: The attached profile would only work in 3DXchange7. In other words, to convert motions you need to have IC7 and 3DX7 retained. Sample: 76% of original size (was 658x19) - Click to enlarge
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ApplebiteMedia
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ApplebiteMedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 583,
Visits: 34.9K
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Forgive my ignorance but how does one use/install these?
Graphic Design, PHP Programming, More - Applebite Media (www.applebitemedia.com)
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tripfreak
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tripfreak
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.8K
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As 4u2ges said, you have to (batch) convert them in 3DX. I used the first dataset from Bandai (175 bvh files) and shortened the names with the Renamer (optional): 76% of original size (was 658x19) - Click to enlarge Then I dragged the first motion in 3DX and converted it to a Non-Standard Character: 76% of original size (was 658x19) - Click to enlarge Therefore, I used and loaded the Profile from 4u2ges and converted the Character: 76% of original size (was 658x19) - Click to enlarge Afterwards, I imported and converted all other bvh files (174): 76% of original size (was 658x19) - Click to enlarge 76% of original size (was 658x19) - Click to enlarge Then I shortened my converted clip to frame 2 and renamed it to "T_Pose" and added all clips (175) from the Motion library to the Perform Editor: 76% of original size (was 658x19) - Click to enlarge Now you only need to rename the data and export the motions (click "Export Animation" and "Export rlmotion") with or without the character ("Export Gemetry"): 76% of original size (was 658x19) - Click to enlarge Ready!
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tripfreak
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tripfreak
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.8K
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In iClone just choose one of your motions: 76% of original size (was 658x19) - Click to enlarge and start the animation: 76% of original size (was 658x19) - Click to enlarge Thanks to 4u2ges for the Profile! :)
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yepkoo
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yepkoo
Posted 3 Years Ago
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Group: Forum Members
Last Active: 4 Weeks Ago
Posts: 1.2K,
Visits: 1.9K
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If I'm not mistaken, these gestures are licensed under Creative Commons 4. If you use these gestures, you have to give attribution to the owner.
---------------------------------------------------------------- https://www.youtube.com/yepkoo https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
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Sunglass
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Sunglass
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 258,
Visits: 1.3K
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4u2ges (5/15/2022)
Thanks, those are great motions. Here is a GitHub page in English to download BVH motionsI also made a 3DX Characterization Profile so that desired motions can be easily batch converted in 3DX7. Note: The attached profile would only work in 3DXchange7. In other words, to convert motions you need to have IC7 and 3DX7 retained. Sample: 76% of original size (was 658x19) - Click to enlarge Now works, very thanks
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