Hello,
I've created 4 models in CC3 and have successfully imported them into Unity. I'm now focusing on adjusting the facial expressions and have noticed that one of my models is missing a lot of blend shapes that the other models have.
3 of the models have approximately 75 basic blend shapes (like Mouth_Open, Mouth_Smaile_L, etc.) and about 63 of what you might call "extended" blend shapes that are numbered A01 to A52 and T01 to T11 (i.e. A25_Mouth_Pucker, etc.).
1 of the models only has the 75 "basic" blend shapes and is missing the extended ones A01-A52 and T01-T11.
Why would the model be missing those extra blend shapes?
1) The model that is missing the blend shapes was created using Head Shot. Could that be the cause?
2) Is there a setting within CC3 that I need to set?
3) Is there a checkbox in the CC3 export settings that I'm missing?
4) Is there a unity setting in the Unity import process?
Any help you can provide will be appreciated!
Dan