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How create individual morph sliders only for specific parts of head or body

Posted By ReMark3Dcz 3 Years Ago
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How create individual morph sliders only for specific parts of head or...

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ReMark3Dcz
ReMark3Dcz
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Hello all,

Trying to find some manuals on creating "individual" morph sliders.
For example, only for "ears," "nose," "hands," "legs," etc.

It is easy to create a full-body or a full head. If I created only parts, I always got a full-body morph.

Is it possible to create morph sliders only for specific parts of the character?

Are there any tutorials or user guides?

RM3D
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4u2ges
4u2ges
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Actually yes, there are only 2 types of sliders for the flesh - Head and Body (aside from eyes, teeth, nails and eyelashes).
The same way you see slider categorized under the Actor root.

Is possible to create a morph slider only for the specific parts of the character?

Here is one way you can test it with:

1. Bake Sliders.
2. Use a few existed sliders for specific part of the body and deform that part.
3. Export to OBJ (Nude character in Bind Pose > Body Only).
4. Reset sliders to return to the original character morph after bake.
5. Create > Morph Slider Editor from menu.
6. Select Head or Body and optionally add a new path (custom folder would be created).
7. In the Source select Current Morph
8. In the Target browse to the Exported OBJ file.
9. Click OK and a new slider would be created.

Bring any character and your newly created slider would only deform respective part of the body from step 2





ReMark3Dcz
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Thank you for the answer, 
Interesting is point 2 in your step
i will try it

RM3D
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ReMark3Dcz
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Unfortunately, it does not help to create an only specific part, for example only fingers, ears, etc.

Someone help?

RM3D
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4u2ges
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ReMark3Dcz (5/10/2022)
Unfortunately, it does not help to create an only specific part, for example only fingers, ears, etc.
Someone help?

It actually works. You just need to follow steps precisely. Skipping a step would invalidate whole routine.
You basically creating a differential morph. That is how each individual morph was created.
Those morphs can be applied to any character to deform specific part without affecting the rest of the body.
(unless I misunderstood your goal).










yepkoo
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Previously, I prepared a video about 3D Coat. You can work the same way if you have ZRush. This video may be of use to you.



In this video, I also made a vampire tooth.







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ReMark3Dcz
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Thank you for the link to the YT tutor.

I meant this situation.
Yet, exist the avatar with many changes of body/head, different from the default avatar, so for example on one avatar are together long fingers, big ears, and long nose.
This avatar has collapsed morphs, (no current morph sliders there).
My question is, if in this situation possible save only one part, so for example only big ears, not all another (nose, fingers)
How "say" to morph slide creator to save only this specific part and another ignore.

Kind Regards
Martin

RM3D
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ReMark3Dcz
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Thank you, I am using different soft for sculpting, but I make morph this way, too.

But my question was if is possible to create a morph part from an avatar with many morphs (ears, legs, fingers, ears, nose), with collapsed morphs
And if is possible from this specific avatar save only one part, for example only finger deformations.

Kind regards
Martin

RM3D
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yepkoo
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You can import it as a morph slider by changing only the parts you want.
For example, if I only modified the ears, the slider would only work for the ears.
You can change the body parts separately and save them with different names and import them as a morph slider.

For example, you opened the original character and changed the ears first. You recorded it under the name "ears".
Then close your work and reopen the original file and replace only the nose and save it with the filename nose.

When you import them there will be 2 different sliders.

The slider name will be the name of the file.
You can look at the tooth sample for this.
In this way, you can use the imported sliders in any character you want.

Of course, I may have misunderstood the issue.



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ReMark3Dcz
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RM3D
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