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By ReMark3Dcz - 3 Years Ago
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Hello all,
Trying to find some manuals on creating "individual" morph sliders. For example, only for "ears," "nose," "hands," "legs," etc.
It is easy to create a full-body or a full head. If I created only parts, I always got a full-body morph.
Is it possible to create morph sliders only for specific parts of the character?
Are there any tutorials or user guides?
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By 4u2ges - 3 Years Ago
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Actually yes, there are only 2 types of sliders for the flesh - Head and Body (aside from eyes, teeth, nails and eyelashes). The same way you see slider categorized under the Actor root.
Is possible to create a morph slider only for the specific parts of the character? Here is one way you can test it with:
1. Bake Sliders. 2. Use a few existed sliders for specific part of the body and deform that part. 3. Export to OBJ (Nude character in Bind Pose > Body Only). 4. Reset sliders to return to the original character morph after bake. 5. Create > Morph Slider Editor from menu. 6. Select Head or Body and optionally add a new path (custom folder would be created). 7. In the Source select Current Morph 8. In the Target browse to the Exported OBJ file. 9. Click OK and a new slider would be created.
Bring any character and your newly created slider would only deform respective part of the body from step 2
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By ReMark3Dcz - 3 Years Ago
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Thank you for the answer, Interesting is point 2 in your step i will try it
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By ReMark3Dcz - 3 Years Ago
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Unfortunately, it does not help to create an only specific part, for example only fingers, ears, etc.
Someone help?
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By 4u2ges - 3 Years Ago
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ReMark3Dcz (5/10/2022) Unfortunately, it does not help to create an only specific part, for example only fingers, ears, etc. Someone help? It actually works. You just need to follow steps precisely. Skipping a step would invalidate whole routine. You basically creating a differential morph. That is how each individual morph was created. Those morphs can be applied to any character to deform specific part without affecting the rest of the body. (unless I misunderstood your goal).
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By yepkoo - 3 Years Ago
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Previously, I prepared a video about 3D Coat. You can work the same way if you have ZRush. This video may be of use to you.
In this video, I also made a vampire tooth.
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By ReMark3Dcz - 3 Years Ago
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Thank you for the link to the YT tutor.
I meant this situation. Yet, exist the avatar with many changes of body/head, different from the default avatar, so for example on one avatar are together long fingers, big ears, and long nose. This avatar has collapsed morphs, (no current morph sliders there). My question is, if in this situation possible save only one part, so for example only big ears, not all another (nose, fingers) How "say" to morph slide creator to save only this specific part and another ignore.
Kind Regards Martin
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By ReMark3Dcz - 3 Years Ago
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Thank you, I am using different soft for sculpting, but I make morph this way, too.
But my question was if is possible to create a morph part from an avatar with many morphs (ears, legs, fingers, ears, nose), with collapsed morphs And if is possible from this specific avatar save only one part, for example only finger deformations.
Kind regards Martin
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By yepkoo - 3 Years Ago
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You can import it as a morph slider by changing only the parts you want. For example, if I only modified the ears, the slider would only work for the ears. You can change the body parts separately and save them with different names and import them as a morph slider.
For example, you opened the original character and changed the ears first. You recorded it under the name "ears". Then close your work and reopen the original file and replace only the nose and save it with the filename nose.
When you import them there will be 2 different sliders.
The slider name will be the name of the file. You can look at the tooth sample for this. In this way, you can use the imported sliders in any character you want.
Of course, I may have misunderstood the issue.
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By ReMark3Dcz - 3 Years Ago
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---
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By Rampa - 3 Years Ago
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Here you go.
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By 4u2ges - 3 Years Ago
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Yet, exist the avatar with many changes of body/head, different from the default avatar, so for example on one avatar are together long fingers, big ears, and long nose. This avatar has collapsed morphs, (no current morph sliders there). My question is, if in this situation possible save only one part, so for example only big ears, not all another (nose, fingers) How "say" to morph slide creator to save only this specific part and another ignore.
I am not sure what do you mean by collapsed. But let me try to guess.
If by collapsed you mean BAKED then: In short, no. CC does not have advanced features such as you are referring to. If you have an avatar morphed somewhere else and imported with a single slider, or morphed in CC, but all sliders are baked. then it is not possible to extract deformations for individual parts and make individual sliders out of them in CC. The only recommendation I can give, is to try advanced third party apps.
I work in Blender and even in Blender there is no such a built-in tool. But I am actively using a free add-on which can get this task complete: https://forum.reallusion.com/FindPost482754.aspx I can swap any body part between any CC3 avatar with it and import into CC as individually extracted morph. In your case the target should be either neutral base, or the original avatar you used to add individual morphs for various body parts. Your app might have similar features.
However if by collapse you mean all sliders are still dialed for various parts of the body (not baked), but the morphs tree is collapsed (and you do not remember what sliders you used for various parts) then it is possible. You simply select the root of individual parts which you do not need to be part of the morph and RESET them. Leaving only body/head part which you need to be saved as a morph.
For instance you morphed Shoulder, Arms, Hand in Body and Forehead, Ears and Nose in Head. But you need to extract now only Ears as a morph.
First you Save Morphed Avatar and make sure you have the original avatar (without any morphs) saved also (no need to worry if it was neutral base). Then you click on Body in morphs tree and click Reset button. This would reset ALL Body morphs. Then you click Forehead and then Reset and finally Nose and Reset. Now you have only Ears morphed. You then click Bake and Export as OBJ. Next, you bring the original source avatar without any morphs and apply ears morph as individual slider. Done!
If you need to do the same for Nose, you open completely morphed avatar and Reset individual part and leave the Nose dials only and so on...
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By Rampa - 3 Years Ago
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That does seem like a good suggestion for a feature. Isolating the part of the mesh that the morph should be made from, while setting the rest of the mesh to neutral.
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By 4u2ges - 3 Years Ago
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Rampa (5/11/2022) That does seem like a good suggestion for a feature. Isolating the part of the mesh that the morph should be made from, while setting the rest of the mesh to neutral.
Yes, sure, it would be a good idea, but I also changed my original reply a bit. Because honestly I do not quite understand ReMark3Dcz, when he said COLLAPSED. If dials are still there, but scattered all over the place, then Resetting individual parts can help. It sorts of working this out backward...
Anyway I gave 2 possible scenarios someone might find helpful :)
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By ReMark3Dcz - 3 Years Ago
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Sorry, by "collapsed" I meant "Baked" :-)
Anyway, @RAMPA answer me, now I know that my idea actually is not possible inside of CC3/CC4: "That does seem like a good suggestion for a feature. Isolating the part of the mesh that the morph should be made from while setting the rest of the mesh to neutral."
The result is Blender for example which you correspond by addon plugin - this is precisely what I meant, possible to save only "part" of body morph from complex morph.
BTW sorry for my English and misunderstanding :-)
Martin
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