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ThomCromer
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ThomCromer
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 13,
Visits: 161
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Hi, I have some issues with a very simple mesh that I have created in Blender. I created two cubes and cut out a bit with the boolean modifier for a special shape. Nothig out of the orinary, only 16 verticies after all. But iClone isn't able to understand the fbx. There is no problem in the Unreal Engine which shows the mesh correctly, but iClone just shows a cube with a weird and flickering whatsoevr where the hole should be. Has anyone ever encountered that issue as well and how can I fix it?
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Triangulate faces before exporting from Blender. N-gons do not generally render well in many apps.
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jeff.davies
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jeff.davies
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
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4u2ges is exactly right on this. Blender loves quads, alot of other 3d software loves triangles. Apply the boolean modifier and then apply the triangulation modifier and it should fix your issues in iClone.
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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ThomCromer
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ThomCromer
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 13,
Visits: 161
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Perfect, thanks, that did the trick!
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