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iClone problems with Blender's boolean modifier

Posted By ThomCromer 3 Years Ago
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ThomCromer
ThomCromer
Posted 3 Years Ago
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Last Active: 3 Years Ago
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Hi,
I have some issues with a very simple mesh that I have created in Blender. I created two cubes and cut out a bit with the boolean modifier for a special shape. Nothig out of the orinary, only 16 verticies after all.
But iClone isn't able to understand the fbx. There is no problem in the Unreal Engine which shows the mesh correctly, but iClone just shows a cube with a weird and flickering whatsoevr where the hole should be.
Has anyone ever encountered that issue as well and how can I fix it?
4u2ges
4u2ges
Posted 3 Years Ago
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Triangulate faces before exporting from Blender. N-gons do not generally render well in many apps.




jeff.davies
jeff.davies
Posted 3 Years Ago
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4u2ges is exactly right on this. Blender loves quads, alot of other 3d software loves triangles. Apply the boolean modifier and then apply the triangulation modifier and it should fix your issues in iClone.

- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios
ThomCromer
ThomCromer
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Perfect, thanks, that did the trick!



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