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Morph creator and blender

Posted By woody173 2 Years Ago
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woody173
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HI guys its me yet again.
Im trying to enhance my project by trying something new. I was looking at a few tutorials on YouTube about morph sliders and morph creator.
Im trying to get my charatcer who is wearing the assasins hood and coat to push back the hood to show her face.
Now unfortunately the tutorials i found didnt really help too much because they basically only morph basic characters etc. They also take the obj into maya which i dont have.
Itried to adapt it a little to take my obj into Blender (for obvious reasons, ITS FREE) but its been a while since i used it so yet again I looked on youtube onhow to use a lattice deform in
Blender, save each step of the hood motion and then tried to put it into morph creator.
BUT i cant get it to work. My hood now does some weird and wonderful things with the vertices that I cant figure out why it would do it..
Here are some images when i slide the morph sliders over in morph creator.
and I can supply the files  im using if anyone needs them to see if anyone can figure out why this is happening
https://forum.reallusion.com/uploads/images/38fcca86-d41a-4145-9196-5724.jpg

https://forum.reallusion.com/uploads/images/77346788-5579-4807-b884-4566.jpg



Seems like a pretty smple motion to try but it does give a little more depth to my character and I can use the motion again in reverse to enhance another  part of my story later on.
Can anyone please help. Maybe a different approach would be better, I dont know. Just thought it would look really cool.
Many thanks

Nick
Kelleytoons
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Just a very general thought but remember that morphs move verts in a straight line to each position.  So, for example, if you have a square you want to morph into a circle just using two morphs (the square and circle) won't work because what will happen is the morphs of the corners of the square will just move directly outward.  You would need several morphs (maybe a LOT) to transition properly.

For your hood movement I would think at the very least you'll need at least four or five morphs - perhaps as many as 10.  It's a complicated movement to pull back a hood (or vice versa) and to get all the various in-between positions.  Remember that a morph isn't "clever" and if you keep that in mind you can create the right intermediate ones.



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woody173
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so if i create more morph points do you think it would workk I have about 4 so far but I will try more and give you a heads up if it works
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You have 4 and still have those weird results?  Hmmm, no, it shouldn't go outward like that.

I would first try a morph with a tiny change of position and see how it's moving through that. 



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tried 10 morphs and its still doing it. this is with just moving a couple of sliders
If i was to use all of them it goes way off
https://forum.reallusion.com/uploads/images/171aff4c-f7dd-4991-901b-6cf4.jpg
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Well, you really ought to be only moving one morph at a time (IOW, you go from Morph1 at 0% to Morph1 at 100% and then leave it like that going from Morph2 at 0% to 100%, etc. etc.  Eventually all the morphs will be at 100%).  But aside from that I don't know what to tell you (I've never created my own morphs, just used ones that were already created and they worked fine).



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Yeh tried it and its a real mess. Ill have to either give up on the idea or find another way of doing it. 
Shame that RL doesnt do some of the simpler motions in an easier fashion without having to use multiple software

ce La Vie
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This is as close as I could get using a Daz Hood with morphs supplied.  I suspect that if I altered just ONE of those morphs a bit it would work just fine, but I'm no Blender guy and I don't have the time to try.  But it's a proof of concept that it WILL work.

https://forum.reallusion.com/uploads/images/cc45371a-916f-4672-a023-8ad0.jpg
https://forum.reallusion.com/uploads/images/e0592cec-c644-47da-a95e-ab8d.jpghttps://forum.reallusion.com/uploads/images/89535422-b663-4608-b69a-1e71.jpghttps://forum.reallusion.com/uploads/images/caacf3bd-5e2b-462b-aa0f-8fc4.jpghttps://forum.reallusion.com/uploads/images/635e91aa-067d-4823-8917-61be.jpghttps://forum.reallusion.com/uploads/images/9c725983-fe6c-4db4-999d-0715.jpg



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4u2ges
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1. Prior to making even a single morph, you have to test your mesh. I have faced some cases (even for decently made outfit as it seemed), where morph is impossible to apply because of mesh errors.

Export item to OBJ from Morphs Creator and import same OBJ right back as a slider.
If you do not get this message and obj goes in as a slider, the item geometry has errors.
https://forum.reallusion.com/uploads/images/f617c6b0-f681-4a57-9688-bdf6.jpg

And the slider would most likely produce the result you have pictured.
(fixing the broken mesh geometry is a different story)

2. Then Blender Import/Export settings are critical. It goes as following.

OBJ Import:
https://forum.reallusion.com/uploads/images/948d5a46-9bd6-4937-85be-ec1a.jpg

OBJ Export:
https://forum.reallusion.com/uploads/images/b7b7088a-21e4-4115-854a-cc77.jpg
Try it with a single test morph, before you go a head and do some consecutive morphs (which is another story).

I have a tut for making multiple morphs in Blender but it is outdated for older version of Blender and I would have changed a lot of things now in the routine:
https://youtu.be/lPKkOf3IYZI





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2 Years Ago by 4u2ges
woody173
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Thanks for that info, but i think the hood i purchased from marketplace must not be made very well.
The verts are still all over the place so I may have to look into DAZ. 
Is the hood a purchased item if so is it easy to find? Never used DAZ before so it looks likeit may be another software Ill have to look into and see if its feasable to use that instead of maya and Blender.Im definitely not very good with either of those but i did find a tutorial using Maya for the morph positions but again i  dont know how to use it so I didnt try it. But I do think the hood is the problem. ANd your hood would suit my character just as good if not better.
Thanks for the help.



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