The Hair of my character "explodes" in UE 4.27 when I attempt to render it in Movie Render Que.
I'm trying to do some initial animation tests for an upcoming project and thought I ironed everything out until I finally hit render, then new problems arise; my hair explodes.
My workflow- Create a character in CC3, send to iClone, animate in iClone. Export an FBX file from iClone using the recommended export settings for iClone to UE workflow.
Everything seems to animate fine in UE sequencer but when I hit export in MRQ, the hair of my character explodes.
Yes, I have all of the export licences for all items.
Yes, I'm using recommended export and import FBX from Reallustion Tutorial videos.
I have also tried exporting FBX from CC3 to unreal, exporting FBX from iClone (for the animation data) and linking to the existing skeleton.
But none of these approaches resolves the issue.
I'm sure it's a physics tab in Unreal I didn't click or something like that, so any insight would be super helpful.
Seems like this kinda thing should be part of the AutoSetUp.
Thanks
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