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Root motion with Unreal Live Link and Metahumans

Posted By R2 Studio 3 Years Ago
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Root motion with Unreal Live Link and Metahumans

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R2 Studio
R2 Studio
Posted 3 Years Ago
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Hello everyone,

I followed YouTube Simon Jagwe's tutorial on live link body animation and it works, mostly, except the root motion is not translated to the Metahuman character, so the animations are in place.  I tried using motions that I know have root motion because they have worked in other programs but not unreal in this particular sense.  Unreal says you can enable root motion in the animation sequence, but in Simon Jagwe's process you are using an Animation Blueprint and I am at a loss on how to enable root motion... any ideas on what I can do?

--Ray




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