Hi, everyone,
Does anybody have figured out how to use physics constraints (or physics toolbox) to animate a universal joint for mechanical transmission?
What is a UNIVERSAL JOINT - Cardan or Constant-velocity Joint? - YouTubeI have two alternatives to animate it without physics, but that is not what I am looking for. I also attempted to use constraints (hinge, point to point, generic etc.) but the results are not working so far.

I would appreciate if anyone can point me at the right workflow/tutorial.
Thank you and have a productive week ahead.
Luciano