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Iclone to Cinema4D C4D - Joints oriented Y-up?

Posted By OokamiOokami 3 Years Ago
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Iclone to Cinema4D C4D - Joints oriented Y-up?

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OokamiOokami
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OokamiOokami
Posted 3 Years Ago
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Hi, is there a way to export an FBX our of Iclone with the rig oriented as Y-up? 

Exporting using either C4D preset creates an FBX rig that is oriented Z-up. The root bone then has an added -90 rotation to make the character appear to be oriented Y-up. This is fine for some uses, but is problematic if you want to make a ragdoll or use physics. Any tips on how I can export a proper Y-up rig? 

Thanks much
oonabe
oonabe
Posted 3 Years Ago
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this would interest me as well, all I could find so far implies the use of 3dxchange but I would like to find out if there is a way to export directly from iClone with a Y-up setting

if you want to know how to do this with 3dxchange there is this information on the documentation, unfortunately I haven't been able to find a way to do this directly inside iClone
https://manual.reallusion.com/3DXchange_6/ENU/Pipeline/05_Export/Y_Up_or_Z_Up.htm




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