AutoDidact (2/4/2022)
Hi
No offense but you seem to clearly have a preferred "type" when it comes to female facial features that may be heavily biasing your perception
The nose and mouth shapes of these new renders are essentially the same.
they still look like Blood relatives.. even siblings
I picked a few random character presets from my Daz Genesis 8 female
content and tossed out some quick portraits in the FREE Iray engine that ships with Daz studio
As you can see, they look nothing like each other.
I am given to understand that Iclone 8/CC4 will offer much more facial morph variety which will be good because the current CC3+ figures are quite lacking in this area.
It is certainly true that I have certain preferred types. Most people do and most people gravitate to them when they want to make someone look pretty. I am not certain how much this is biasing me however. I am also not certain what you are ultimately trying to get at. You seem to be cranky at CC. My original intent was to show that you really can make unique faces using CC and to discuss ways to do this.
I think perhaps the models you chose might also show some of your biases.
It's interesting that you chose the three models you did when discussing mouths and noses. It is certainly easy to make thicker, more downturned noses, like the ones you presented in CC as well as DAZ. It is cretainly easy to make smaller eyes. Ironically, the ones you present all have essentially the same nose - particularly the first two, going from left to right. The nose tips of the first and third have the same structures. The overall shape of the middle nose is a broader version of the first and the third one is really just a thinner version of the first with the nostrils raised. All have almost no variation of the lines of their ridges or thier relationsips to the cheeks.
I am all about eyes in general. All three of the models you chose have very simple, and small eyes with very little variation from the pinched oval of most DAZ characters.
Another thing that all of the models you presented share is unrealistically wide mouths. In real life, mouth openings that wide would appear deformed if any of them started to open their mouths or eat, particularly if they have very flat faces like the first two. The anatomy is just off. I mean its
wrong unless you are going for making a movie monster. The middle one is by far the worst in this case. She could fit a grapefruit in there. I can only imagine that her jaw unhinges to accomdate prey.
Now going back to noses, to be fair to me, one nose is a button nose with many curves and a very narrow bridge, one is mostly straight with slight bump in the nose ridge and much wider and wholly different relations to the cheeks and forehead, and the third one is admittedly a little between those two, but has the widest upper bridge and the highest bridge. They also all have different nostrils. What they have in common is that they all turn up. Yes I like that look.
All of your noses turn down. There is nothing wrong with liking that look either. But in terms of making characters, all of the DAZ ones you presented are actually much simpler in terms of details and while they look very different, they do so at the expense of realistic human anatomy.
Finally, trying to pimp DAZ's IRAY as better than CC's is not well served by those images. I'm not sure why you chose to throw that in, but if you are going to do so, pick some images with some more complex lighting and skin maps to show it off. I think that using DAZ rendering, one could do much better than what you presented, but from those shots, it isn't even close to what can be done with CC or IClone.