Hello,
Paumanok West (5/24/2010)
../.. Yes, and this is a serious problem for me, since I rely upon self-illumination to toon my characters. I certainly hope Reallusion will give us Self-Illumination for eyes.What I did as a workaround is to use the Eyes reflection texture channel, with a little picture with a constant color. This way it looks like a constant color in the eyes, not affected by illumination. Perhaps in your case you could use this workaround to adjust the illumination of your eyes textures ?
Dreamcube017 (5/25/2010)
../.. Hmm... From what Guy said, I think the fog is probably from a mix of the fog that's actually there plus the depth map he added in. I'm going to have to go back and look at that post ../..Just the depth pass. This pass is then used in post, with correction ( to adjust its near/far effect ) with either a solid color, or an animated clip ( an animated actual fog but I didn't used that in this case ). I just used the iClone fog to create the depth pass not the fog itself, even if it is a bit confusing because this depth pass is used to create the fog ;)
This depth pass can have many other uses, for instance depth of field. I didn't do that here, but I certainly will in the future. The problem with the iClone DOF is that it is very ruff, and even if you set a nearly infinite range you can still see a harsh 'halo' around every objects, even if nothing is blurred, so I prefer to avoid it, except for extremes effects perhaps.
Paumanok West (5/25/2010)
../.. You haven't mentioned how you're doing motion blur--and that adds so much! ../..I use a Softimage|XSI plugin from
RE:Vision Effects wich is called
ReelSmart Motion Blur and is used in the compositing part, the 'FXTree', of XSI. Albeit this plugin is available for other softwares as well ( After Effects, Combustion, Fusion, Nuke, etc.. ).
I know well this plugin because when I was head of R&D at 'LaMaison' ( a french VFX company ) we helped RE:Vision to port their tools to XSI and we actualy coded this XSI plugin.
Paumanok West (5/25/2010)
../.. Did you also add film grain? ../..Not in this case.
Wolfzone (5/25/2010)
../.. Seeing you professionals apply your skills and experience to iclone to show what it's capable of doing is inspirational to the rest of us and gives us something to aspire to ../..I'm very glad you find it inspirational and this is exactly my intention, and to point to the fact that a tool can always be pushed harder than it's known results, albeit always with a lot more work.
I'm jumping on the occasion to add this :
One may have the feeling that I'm perhaps 'jaded' ( not sure if this is the right word ) and that what I'm showing on in this thread is easy for me.
Well, technicaly, for me, it's easy yes, regarding the procedures. I have no merit though, because I'm 'just a professional' who know this kind of stuff from quite some time now.
It doesn't mean it doesn't require a lot of work though. I guess patience come with experience as well, and it is certainly the key to achieve this and a lot of other things.
It's a long process to prepare your characters and sets to create all the needed versions. You have to go through all the surfaces and materials, change everything several times, eventualy create a second set of UVs, bake ambient occlusion, etc.. Fortunately, this is a one time job. Once you have all your versions, then you can use them on an unlimited number of shots and rendering can be done relatively quickly then.
Also, I'm not showing this kind of rendering thinking everybody should do this. I don't despise work done with iClone because it does not have a 'film look', not at all. It's just the way I intend to go when it comes to rendering, but as kurzal pointed it earlier, ultimately, what's important is the script and performances. The rest is 'cherry on the cake', but it happens I'm at a point where I'm as much concerned by the cake as by the cherry ( I hope this is the right english expression ;) ).
Lastly, lets hope the iClone developers are as much inspired as you are and will help us push the limits by working on the right features.
Cheers,
Guy.
--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.