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Olsgert
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Olsgert
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 40
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Hi, guys! I made a jacket in Maya 2018 for my CC character and followed this tutorial https://www.youtube.com/watch?v=BFWnWDUk2lM to bind jacket, copy skin weights, and export all that staff with jacket and body template to CC3. In CC I went to Create - Cloths (with fbxkey file), added model and fbxkey file and got an error. After closing this window only default mesh appears in the viewport/ The only in  formation I found was a suggestion about fbx export from Maya. Like only fbx 2012 will be ok. Since I use Maya 2018 I didn't check that. I tried to export with and without textures just in case, but it still didn't work.
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Last Year
Posts: 23.1K,
Visits: 36.6K
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The tutorial you are referring to was for Character Creator 1.5 but in Character Creator 3 Pipeline you can bring in custom clothing in a much easier way. You also shouldn't need to use an FBXKey and instead just choose Create > Accessory to bring in clothing in FBX or OBJ formats. This process is explained in more detail HERE. And for a tutorial please click the link below. (Note: You now need to click Create > Accessory and not the way described in the tutorial) https://youtu.be/nsE5qJP2xAI
Peter Forum Administrator www.reallusion.com
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