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Cartooniste
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Cartooniste
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 148,
Visits: 856
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Hello, I am currently working to do Motion capture with AXIS and neurone perception. We recorded the animations on axis and obtained .RAW. We exported them to BIOVISION BVH. We then retrieved them from 3DFX. The animation is perfect. Only, when we want to export it to recover it on ICLONE7, impossible to obtain an IMotion, the software imposes an IProp on us.So we can't put the recorded animations on our Iclone characters. Please give us the solution.BR
Marc ARNAUD https://www.youtube.com/user/Francebiographie http://www.france-biographie.com https://www.facebook.com/groups/279372129242230/
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planetstardragon
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planetstardragon
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
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Cartooniste
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Cartooniste
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 148,
Visits: 856
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Thank you.We tried to follow the procedure, but it doesn't work, we are very quickly blocked with grayed out parts that cannot be modified. See attached image with red button and not green.
I am also attaching the RAW file in case someone can verify.
Thanks for your help....
Marc ARNAUD https://www.youtube.com/user/Francebiographie http://www.france-biographie.com https://www.facebook.com/groups/279372129242230/
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planetstardragon
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planetstardragon
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 11.5K,
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can you please attach a bvh version of the file ? 3DX doesn't import raw files, and while I'm sure i could eventually find a way to convert your file to bvh, ( i've done it before with the cmu files from their original formats - forgot which software i used though ) it would just be easier if you posted the bvh file you are trying to convert to imotion, even better if you could convert it to fbx first.
☯🐉 "To define Tao is to defile it" - Lao Tzu
Edited
2 Years Ago by
planetstardragon
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Cartooniste
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Cartooniste
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 148,
Visits: 856
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Yes, I ask my colleague to send me the file in BVH and FBX and I attach it as soon as I have it.Thanks in advance.
Marc ARNAUD https://www.youtube.com/user/Francebiographie http://www.france-biographie.com https://www.facebook.com/groups/279372129242230/
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Cartooniste
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Cartooniste
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 148,
Visits: 856
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Here is
Marc ARNAUD https://www.youtube.com/user/Francebiographie http://www.france-biographie.com https://www.facebook.com/groups/279372129242230/
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.3K,
Visits: 16.4K
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From the screenshot I see you are missing bones and some are incorrectly assigned. (BTW, you do not have to attach images, you will quickly run out of space - 10MB is a limit. You need to post them in Editor directly with Insert button). First, you have to map bone in T-pose only. I have a routine for gathering a T-pose from BVH files here: https://forum.reallusion.com/FindPost500970.aspxThen go through through manual pages again and practice with bones mapping. This one has fairly straightforward skeleton bones structure (compare to some others I have seen). Finger are a bit messed up in the motion file, you'd have to fix it in iClone. I've attached 3DX and T-Pose profiles for your motion files anyway.
Edited
2 Years Ago by
4u2ges
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Cartooniste
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Cartooniste
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 148,
Visits: 856
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Thank you for your answer.
We managed to convert but it's not great. When you say that some bones are missing and that some have badly assigned, can you tell us how to rectify that? Is it a pre-adjustment on axis? Once the capture is made, can we still fix it or not? Thank you for your precious help.
Marc ARNAUD https://www.youtube.com/user/Francebiographie http://www.france-biographie.com https://www.facebook.com/groups/279372129242230/
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.3K,
Visits: 16.4K
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Axle_Munshine (1/26/2022) Thank you for your answer.
We managed to convert but it's not great. When you say that some bones are missing and that some have badly assigned, can you tell us how to rectify that? Is it a pre-adjustment on axis? Once the capture is made, can we still fix it or not? Thank you for your precious help.Oh no, I meant the screenshot you posted with bones assignment in 3DX. Head, Clavicles and Hands were not assigned and legs bones are not properly assigned. But the profile I have attached should fix that. I do not have much experience with neuron suite (I have it, but it's mostly collecting dust lol) The problem with AXIS seams as if it's hard to calibrate fingers, specially the thumb. I remember I had lots of problem with that and finally gave up. The same thing I see with motion you posted, some fingers are twisted badly. So some cleanup is due. Or you may scrap all fingers motions (literally sample the clip and remove fingers keys) and then maybe try free Hand Gesture Puppeteering plugin: https://www.youtube.com/watch?v=VOEnVM2TlMw
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Cartooniste
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Cartooniste
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 148,
Visits: 856
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Hello and thank you.Could you give us the process to assign correctly during a next Motion Capture?And can you explain how to use the profile sent?For the hands, I have no problem, I use the plugin.Thanks in advance
Marc ARNAUD https://www.youtube.com/user/Francebiographie http://www.france-biographie.com https://www.facebook.com/groups/279372129242230/
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