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Blender mesh crashing CC3

Posted By stevew 3 Years Ago
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stevew
stevew
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Hi guys.
I have created some hair in blender ( attached ). Exported the selection as obj.
In CC3 I create material and load in the obj and it crashes CC3.
Any ideas please.

PS cant upload the file. Forum states :

Sorry you have already exceeded your available space or this upload would cause you to exceed your available space. zip file is 55kb
4u2ges
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You'd probably have to delete some past attachments at your profile (the limit is 10Mb)
Or use some cloud service to share your file.




stevew
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deleted some attachment thanks. 
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hairFromBlender.zip (45 views, 54.00 KB)
4u2ges
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It has 0 faces. And CC cannot take such a mesh. Looks like you made some particle hair in Blender, but they would not work well in CC anyway.
I never dealt with particle hair in Blender, but there probably a way to solidify them at source.
Otherwise, you can try to extrude all vertices with some low value like 0.001 to create thin strips.
Or get more sophisticated - convert it to curve, bevel with built-in square profile and then use another curve (like a path) and apply it as taper to make a thin pyramid shape so it looks like a thin hair.
Bottom line, that object has to have faces, otherwise CC would keep crashing. And scale it to 100 when exporting from Blender.







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