chadkruger
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chadkruger
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 45
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Hello, Still relatively new to CC. I see that eyelids are rigged while in CC, but on export to Unreal Engine, the Unreal mannequin skeleton that CC binds to automatically does not have rigged eyelids that close and open. Is there a way to export this function to UE even if it's on a custom skeleton? Thanks,
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StyleMarshal
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StyleMarshal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
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Eyelids are morph target as Eye blinking...only eye movement and the jaw are bone controlled ... so there should be no problem with eye blinking.
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chadkruger
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chadkruger
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 45
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I'm also new to UE. I don't how to use morph targets, but Ill look into it. Thank you.
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