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How to export blink-capable skeleton to Unreal Engine?

Posted By chadkruger 4 Years Ago
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How to export blink-capable skeleton to Unreal Engine?

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chadkruger
chadkruger
Posted 4 Years Ago
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Hello,

Still relatively new to CC.  I see that eyelids are rigged while in CC, but on export to Unreal Engine, the Unreal mannequin skeleton that CC binds to automatically does not have rigged eyelids that close and open.  Is there a way to export this function to UE even if it's on a custom skeleton?

Thanks,
StyleMarshal
StyleMarshal
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Eyelids are morph target as Eye blinking...only eye movement and the jaw are bone controlled ... so there should be no problem with eye blinking.
chadkruger
chadkruger
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I'm also new to UE.  I don't how to use morph targets, but Ill look into it.  Thank you.



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