How to export blink-capable skeleton to Unreal Engine?


https://forum.reallusion.com/Topic502804.aspx
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By chadkruger - 4 Years Ago
Hello,

Still relatively new to CC.  I see that eyelids are rigged while in CC, but on export to Unreal Engine, the Unreal mannequin skeleton that CC binds to automatically does not have rigged eyelids that close and open.  Is there a way to export this function to UE even if it's on a custom skeleton?

Thanks,
By StyleMarshal - 4 Years Ago
Eyelids are morph target as Eye blinking...only eye movement and the jaw are bone controlled ... so there should be no problem with eye blinking.
By chadkruger - 4 Years Ago
I'm also new to UE.  I don't how to use morph targets, but Ill look into it.  Thank you.