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How do I Make a G2 character smile between speaking?

Posted By VocalPics 3 Years Ago
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VocalPics
VocalPics
Posted 3 Years Ago
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Hi There, I'm an infrequent user of CTA3 and am working on a client animation. I have purchased Buddy Faces and have added a Buddy head to standard G2 body, which looks great. But the normal look of the Buddy face when not talking is quite miserable! I have added a voice track and want to make the character smile during pauses in his speech. I tried using the Sprite editor, selected Face and then clicked on the mouth in the sprite editor. This brought up loads of mouth shapes and I chose a happy mouth. But when I played the animation, after he smiles, the lip sync afterwards does not work... he remains smiling like a ventriloquist whilst he carries on speaking! What does Mouth_T, Mouth_S and Mouth_D mean on the Face timeline? As it puts a keyframe in one of these when I get him to smile?
I am sure I'm doing something silly here, but can't for the life of me work out how to stop the smile from overriding the mouth animation when he speaks again.

Can someone indicate what to do step by step please?
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VocalPics
Posted 3 Years Ago
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Hi Vepop, thanks for all your help. I tried your suggestion, but unfortunately it didn't work.
I have now found the solution through trial and error. The solution is far more simple and hope this will help someone else like me in the future...

If you want to use a mouth or other facial sprite temporarily without messing up the lipsync, just do the following:
1) Click to select the character and move the play head to where you want to change the mouth sprite
2) Click on the Sprite Editor and select face and then click the mouth to bring up all the mouth sprite options (this will give you more mouth sprites than the Lips editor)
3) Select the mouth sprite you want to use
4) Move the play head to where you want to stop using the new mouth sprite and in the Sprite editor with Face selected make sure the mouth is still selected and click the "Release" button which is below picture of head and to the right (It looks like 2 circular arrows). This will effectively stop the mouth sprite from continuing over the rest of the timeline. 

By doing the above steps, this ensures that lip sync is not lost after you have finished using the mouth sprite you have inserted. 
I'm sure this is fundamental stuff for most users, but for me it was not intuitive and I couldn't specifically find this solution in the user instructions or forums.

I am now a happy bunny until the next time I can't do something!



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