avideau
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avideau
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 21,
Visits: 491
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Hello everyone,
I need help regarding the implementation of the texture. I'm a beginner in Iclone and 3d animation and modeling.
I bought some 3d models on Sketchfab and Cgtrader and when I download them the files are split in two parts. One with the model itself and another file with all the textures. When I import the model to iclone it comes without the texture and I had a look at some tutorials on youtube trying to understand how to place the texture. I could do it successfully for one case but it was an easy one. There was only one mesh and the textures were the following for example (DefaultMaterial_Base_Color / DefaultMaterial_Metallic / DefaultMaterial_Mixed_AO) So it was pretty easy to find where to place them as on most of them the type of texture was specified.
However this time I bought a big one with 1500 meshes and I have no idea where to place most of them. For example the first texture is called "6e6ee6a329c2" So I have no idea where it is supposed to be placed between this 1500 meshes and which of the 9 channels it belongs to.
Do you have a tutorial to suggest me so I can learn more about the texture and understand how to place them for a case like that ?
Also last day I downloaded a model that I found on Sketchfab and when I opened the fbx file on 3d viewer I saw that all the textures were already included and same when I opened it on Iclone, the textures were automatically implemented. Do you know why this time it was like that ?. Is there a way to import any model on iclone with all the texture already included automatically ?
Thank you very much for your help.
Regards,
Arnaud
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