This step by step guide will talk about how to adjust ActorCore characters' colors, including hair, skin, clothes, and shoes using Adobe Substance Player. By doing so you can have alternative looks for your ActorCore characters.
If you have iClone, the workflow will be much easier to adjust texture on ActorCore characters. Check out
this topic in Forum.
Please note: ActorCore characters have been updated, adding two new maps: Character_Color ID and Character_RGB. If you downloaded characters before, please redownload them to get the updated data.Open the Substance Player, import the ActorCore character FBX file.
Import the MaterialModifier.sbsar file.
You will find the mesh of the character is totally black in the viewport. Go to the 3D View panel >> Material >> Character >> Edit to disable the Ambient Occlusion.
Import the maps into the corresponding field in Substance Player.
Once you've imported, you will find some problems with the appearance of the character because of the Normal axis direction difference.
Go to the 3D View panel >> Material >> Character >> Edit, and change the DirectX Normal to False.
Activate Use RGB Mask and Use Color ID Mask, and then import the Character_RGB and Character_Color ID maps.
The Base section is for tweaking the entire material, the RGB Mask and Color ID are for partials (eg: hair, clothes).
Once you’ve enabled Use RGB Mask and Use Color ID Mask, you’ll see the Tweak - RGB and Tweak - Color ID adjustment sections.
These two color maps are used for separately controlling the components of the character's Base Color map. For example, Green is for hair color and Red is for skin color in the RGB Mask map. Green is for jacket color and Blue is for pants color, etc. in Color ID Mask map.
You can enable the Check Mask in each section to check the colors and find out which controls which part.
Every character has its own color map which you can customize the color for different kinds of accessories, eg: the armor.
There are Contrast and Luminosity tweaking options in every map. Base Color has four tweaking options: Contrast, Luminosity, Hue and Saturation which allow you to do the more detailed adjustment.
You can see that if you change the color of the jacket, the Base color map will change as well.
For hair, you will need the RGB Mask and adjust the color gradient. The RGB Mask allows you to tweak the gradient of the map, so you can use the Blur and the Position of Mask to make the hairline more natural.
Before:Blur = 0.00, Mask.Position = 0.5
After:Blur = 1.00, Mask.Position = 0.3
Finally, if you are satisfied with your work, go to the left top and Export as Bitmap to export the map you want. If you only want to change the color of your character, export Base Color map only.
You have got the new map now. Go to your target application and replace the map of your character. Here we will show the way to replace maps in different 3D tools.
Blender:
Use the CC3 Blender Tools (Auto Setup) to import, and go to the Shading tab to change the image of the corresponding node.
How to use the CC3 Blender Tools to import ActorCore characters:
Step by Step Guide:
3ds Max
If you still want to tweak the Roughness, Metallic and AO map, please download the ActorCore character by Blender preset to get these three maps.