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How to Adjust Texture on ActorCore Characters using iClone

Posted By Bridgette_RL 4 Years Ago
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How to Adjust Texture on ActorCore Characters using iClone

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Bridgette_RL
Bridgette_RL
Posted 4 Years Ago
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74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/e99815e2-892b-4bd8-9227-d302.png

This step by step guide will talk about how to adjust ActorCore characters' colors, including hair, skin, clothes, and shoes, using the substance material in iClone. By doing so you can have alternative looks for your ActorCore characters.

First of all, please update your iClone version to 7.93 and refresh your Smart Gallery.  Then download characters in ActorCore.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5405cbd2-78b2-49a7-933f-b1fc.png


If you’ve downloaded characters in ActorCore before, you’ll find packs that you downloaded in the Update node. And then click the Update button on the top right of the pack thumbnail.74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8b030c6d-2b11-4d8a-b5b8-94ff.png


Drag your character into the scene and select it.
Go to Modify >> Substance section and load the iSubstance file.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/9f574f47-6b0f-4686-8c9d-ef91.png


The file location: iClone Template\Materials Lib\Substance\MaterialModifier
File name: MaterialModifier.iSubstance
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b1356e7a-d756-4643-b3c0-8a8f.png


Once you’ve loaded, the Substance section will activate and catch the character’s textures to the Mesh Data field automatically.
The Base section allows you to tweak the entire material.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/6f9dd111-67a9-41f1-902e-06a1.png


If you want to adjust some parts of the character, eg: the jacket or pants, you will need to enable the RGB Mask and Color ID Mask.
After enabling, the Mesh Data section will auto-import Color ID and RGB Mask. You will find the new adjustment sections: Tweak - RGB and Tweak - Color ID.


These two color maps are used for separately controlling the components of the character's Base Color map. For example, Green is for hair color and Red is for skin color in the RGB Mask map. Green is for jacket color and Blue is for pants color, etc. in Color ID Mask map.

You can enable the Check Mask in each section to check the color and find out which controls which part.


RGB Mask:
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/5bfa61d1-ac1f-43ac-857e-8df7.png


Color ID:
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/148c4390-b835-499a-aa24-d948.png


Every character has its own color map which you can customize the color for different kinds of accessories, eg: the armor.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/3e46545a-6630-4f52-903a-96a3.png


There are Contrast and Luminosity tweaking options in every map. Base Color has four tweaking options: Contrast, Luminosity, Hue and Saturation which allow you to do more detailed adjustment.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b6e12e5c-e11d-40bd-aba9-4b98.png

You can tweak Roughness and Metallic to make a jacket like this.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f7591dc8-1446-4b45-8fe4-9f80.png


For hair, you will need the RGB Mask and adjust the color gradient. The RGB Mask allows you to tweak the gradient of the map, so you can use the Blur and the Position of Mask to make the hairline more natural.
74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/342ee97a-c839-4371-8afa-fe89.png

74% of original size (was 676x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/1aa79013-1422-4feb-8ca6-9c5b.png

Before: Blur = 0.00, Mask.Position = 0.5
After: Blur = 1.00, Mask.Position = 0.3


Finally, if you are satisfied with your work, you can simply export your character to any target application as a FBX file.

You can learn how to use ActorCore in major 3D tools including iClone: 
ActorCore - Reallusion Courses







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