Hi all !
I hope you're doing well :)
I never posted here before, and I'm new also with CC3.
I'm working on a game with Unity, version 2019.4.30. On default render pipeline.
I made a character on CC3, then imported it to Unity. Skin and clothes materials and all are... ok, result is far from what I've seen on CC3, but I found the correct parameters I guess, and what I got in the end is good enough for me.
However, the hair is a total disaster... :(

Then a friend told me to change some settings, as following. As you can see, all front and back hair are now quite nice, but the part on top of the head itself is still a disaster, it's like she's bald with a hair helmet, I don't know how to say, I hope the pic explains by itself (have a look at the parameters on the right as well) :

I noticed that when the environment is dark, her hair turns out to be weirdly flashy white, and we still see her bald head below :

Just to let you know, I tried these shaders I found on the Unity Asset Store :

But to be honest, I know nothing about shaders, I didn't know how to use these, I'm not an artist at all. So I would be more than happy if I can find a solution without having to pay something else again... :/
Do you know what kind of parameters I should try to fix this?
Thanks in advance for your help !