Peter (RL) (10/12/2021)
1. Put your CC3 character into a T-Pose.
2. Choose File > Export > OBJ > Character With Current Pose.
3. In Mixamo choose "Upload A Character".
4. Drag the exported CC3 OBJ file into the Uploader window.
5. Place the fitting points.
6. MIxamo will then auto-rig the character where it will ready to animate.
This OBJ upload method fails for me, whether I use my custom CC3 character or a standard CC3 character like Kevin in nothing but his boxers.
Both characters get autorigged in Mixamo (although there is a foot defect with my custom character).
Both characters perform the selected motion on Mixamo.
However, if I download the FBX, 3dXChange can eventually, reluctantly, be bullied into to converting it to a Nonstandard Character, but it fails to properly rig the mesh.
I've tried loading the Maya Biped preset, and the T pose.
The FBX character turns into twisted pretzel.
I can force 3DXC to apply the animation to it, but an animated pretzel doesn't get me very far to my goals!
I also found a way to download only the animation into 3DXC, and it will run properly on the stick-man, but I can't apply the animation to an iClone avatar.
I can also treat the FBX as an iProp, and that runs the animation in iClone, but the motion clip can't be applied to an iClone human.
Help.......?????????????????????????
Animating now to life itself --Walt Whitman