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Best way to fix mesh issue in CC3?

Posted By tvh Last Month
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tvh
tvh
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Hi. When exporting from iClone7 FBX to Unity and build to webGL often I get holes /"strangeness" at the armpits. When checking further in CC3 I found that the mesh looks "strange" at the armpits. What is the best way/tool to fix that in CC3?



tvh
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Ok, I succeeded by a mix of Conform-Increase size of first the shirt and then the suit, and working with the Edit Mesh - Sculpt - Push/Pull.
But one thing. If I do Edit mesh on Body I can see if Body-vertex pokes through Shirt / Suit, and when zoomed in there is nothing, but zoomed out Body-vertexes pokes through. Why is that?