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UE mannequin not recognised by 3Dxchange

Posted By SioraFede 3 Years Ago
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SioraFede
SioraFede
Posted 3 Years Ago
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Hello, I am following a series of tutorials on how to import the Unreal mannequin into iClone to animate it with Live Link (exporting UE4 characters from UE and importing UE4 characters into iClone via 3Dxchange). Basically I have to export the UE mannequin as fbx and open it in 3Dxchange to convert the skeleton to then use it in iClone, however 3Dxchange recognises the fbx as 'CC_gamebase_Blender' instead of 'Unreal_BaseCharacter' as shown in the video; this leads to a wrongly mapped character with the arms tanged behind the back when an animation is applied.
Do you have any idea on how to fix this issue?
Thanks
Jaydead
Jaydead
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I ended with the exact same results. Even tried to import a CC3 GameBase Character (Exported with Unreal preset) into 3Dxchange and got the same results. Haven't yet found any use of this program.

I'd wish to have some kind of pipeline where if could import FBX animations from Blender (animated with the Mannequin skeleton) and get them on a CC3 character in iClone7 so that I could use the great Face Animation tools there. Then finally export the whole thing to Unreal as a Animation Sequence.
toystorylab
toystorylab
Posted 3 Years Ago
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https://forum.reallusion.com/uploads/images/08e08bdc-eaf6-43a1-8704-3580.gif

Load the profile I attached...
Works for most exported Unreal characters including SK_Mannequin.
Sometimes minor adjustments needed...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

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3dxProfile_Unreal.zip (109 views, 3.00 KB)
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3 Years Ago by toystorylab
SioraFede
SioraFede
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Thank you very much for the help! I will try with your profile
grnbriar
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After convert, load is greyed out. Trying to test workflow before buying CC3 and iCLone7, but can not load an unreal base to test animate.
Cannot get an unreal model to load correctly. I was not able to try the custom profile.
Any other way to get Unreal to iCLone?
Thanks



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